Treffer 81 - 100 von 366

81

An Efficient Instantiation Algorithm for Simulating Radiant Energy Transfer in Plant Models
Cyril Soler ; François X. Sillion ; Reffye An ; et al.
https://hal.inria.fr/inria-00510174/document/.

Categories and Subject D... I.3.7 [Three-Dimensional... Radiosity I.3.2 [Method- ology and... Graphics data structures... I.6.3 [Simulation and Mo...
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82

A New Reconstruction Filter for Undersampled Light Fields
J. Stewart ; J. Yu ; S. J. Gortler ; et al.
http://cs.harvard.edu/~sjg/papers/nrf.pdf.

CR Categories I.3.3 [Computer Graphics Picture/Image Generation... I.3.6 [Computer Graphics Methodologies and Techni... I.4.1 [Image Processing...
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83

Acquisition and Rendering of Transparent and Refractive Objects
P. Debevec ; S. Gibson (editors ; Wojciech Matusik ; et al.
http://www.merl.com/reports/docs/TR2002-030.pdf.

– Digitizing and Scannin... Viewing Algorithms I.3.6... Methodology and Techniqu...
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84

A web architecture for progressive delivery of 3d content
Efi Fogel ; Daniel Cohen-or ; Revital Ironi ; et al.
http://streamingframework.googlecode.com/svn/trunk/disertace/literatura/A web architecture for progressive delivery of 3D content.pdf.

tems I.3.6 [Computer Graphics Methodology and Techniqu... I.3.7 [Computer Graph- i... Three-Dimensional Graphi... Keywords
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85

Compressing Large Polygonal Models
Jeffrey Ho ; Kuang-chih Lee ; David Kriegman ; et al.
http://www-cvr.ai.uiuc.edu/kriegman-grp/publication/papers/ieeevis01.pdf.

CR Categories I.3.5 [Computer Graphics Computational Geometry a... I.3.6 [Computer Graphics Methodology and Techniqu... E.4 [Coding and Informat...
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86

Interactive cutting of 3D surface meshes
Cynthia D. Bruyns ; Steven Senger ; The Pennsylvania State University CiteSeerX Archives
http://www.mutimusic.com/cynthia/publications/CAG954.pdf.

Graphics data structures... Interaction techniques Medicine and science
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87

The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes
Michael Wand ; Matthias Fischer ; Ingmar Peter ; et al.
http://www.cg.cs.tu-bs.de/v3d2/pubs.collection/Wand-2001-TheRandomized.pdf.

Picture/Image Generation... I.3.6 [Computer Graphics Methodology and Techniqu... G.3 [Mathematics of Comp... Probability and Statisti... Rendering Systems
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88

Variable-Precision Rendering
Xuejun Hao ; Amitabh Varshney ; The Pennsylvania State University CiteSeerX Archives
http://www.cs.umd.edu/projects/gvil/papers/hao_av_i3d01.pdf.

CR Categories I.3.3 [Computer Graphics Picture/Image Generation... I.3.5 [Computer Graphics Computational Geometry a... I.3.6 [Computer Graphics
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89

Modeling and visualization of 3D polygonal mesh surfaces using geometric algebra
Zaharia, M.D. ; Dorst, L.
In Computers & Graphics 2004 28(4):519-526

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90

XVL: A compact and qualified 3D representation with lattice mesh and surface for the internet
Akira Wakita ; Makoto Yajima ; Tsuyoshi Harada ; et al.
http://www.lattice3d.com/wp.pdf.

CR Categories and Subjec... I.3.7 [Three-Dimensional... Virtual Reality I.3.6 [Computer Graphics Methodology and Techniqu... I.3.5 [Computational Geo...
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91

Surfels: Surface elements as rendering primitives
Hanspeter Pfister ; Matthias Zwicker ; Jeroen Baar ; et al.
http://kucg.korea.ac.kr/seminar/2004/src/PA-04-13.pdf.

CR Categories I.3.3 [Computer Graphics Picture/Image Generation... I.3.6 [Computer Graphics Methodology and Techniqu... Rendering Systems
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92

Deformable Solid Modeling using Sampled Medial Surfaces: A Multiscale Approach
Andrew Thall ; Stephen M. Pizer ; P. Thomas Fletcher ; et al.
ftp://ftp.cs.unc.edu/pub/users/nicole/Mrep_TR00-005.pdf

representation Object hierarchies Boundary representation I.3.6 [Computer Graphics Methodology and Techniqu... I.4.8 [Image Processing...
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93

Fast Backface Culling Using Normal Masks
Hansong Zhang ; Kenneth E. Hoff ; III ; et al.
http://www.cs.unc.edu/~zhangh/backface.ps.gz.

CR Categories and Subjec... I.3.3 [Computer Graphics Methodology and Techniqu...
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94

3D simulation of tool machining
Puig, Anna ; Perez-Vidal, Lluı́s ; Tost, Dani
In Computers & Graphics 2003 27(1):99-106

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95

Programming Support for Blossoming
Wayne Liu ; Stephen Mann ; The Pennsylvania State University CiteSeerX Archives
http://vlsi.uwaterloo.ca/~wbliu/gi96.ps.

Blossoms Curves and Surfaces Graphics data structures... Software
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96

3D simulation of tool machining
Puig Puig, Anna ; Pérez Vidal, Lluís ; Tost Pardell, Daniela ; et al.

Àrees temàtiques de la U... 3D Three-dimensional tool m... Simulation Application packages Industrial machining
Report
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97

Out-of-Core Construction of Sparse Voxel Octrees.
Baert, J. ; Lagae, A. ; Dutré, Ph.
Computer Graphics Forum. Sep2014, Vol. 33 Issue 6, p220-227. 8p.

ALGORITHMS COMPUTER storage devices OCTREES (Computer graphi... THREE-dimensional imagin... COMPUTER graphics
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98

Atomistic Visualization of Mesoscopic Whole-Cell Simulations Using Ray-Casted Instancing.
Falk, Martin ; Krone, Michael ; Ertl, Thomas
Computer Graphics Forum. Dec2013, Vol. 32 Issue 8, p195-206. 12p.

IMAGE processing MESOSCOPIC systems PHOTOREALISM THREE-dimensional imagin... MEDICAL imaging systems INTRACELLULAR membranes
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99

Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing.
Choi, B. ; Chang, B. ; Ihm, I.
Computer Graphics Forum. Dec2013, Vol. 32 Issue 7, p335-344. 10p.

DATA analysis COMPUTER storage capacit... TREE graphs RAY tracing algorithms HEURISTIC algorithms NUMERICAL calculations
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100

Spherical Visibility Sampling.
Eikel, Benjamin ; Jähn, Claudius ; Fischer, Matthias ; et al.
Computer Graphics Forum. Dec2013, Vol. 32 Issue 4, p49-58. 10p. 2 Color Photographs, 5 Diagrams, 7 Graphs.

ALGORITHMS COMPUTER graphics ABSTRACT data types (Com... THREE-dimensional imagin... RENDERING (Computer grap...
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