Treffer 141 - 160 von 366

141

QSplat: A Multiresolution Point Rendering System for Large Meshes
Szymon Rusinkiewicz ; Marc Levoy ; The Pennsylvania State University CiteSeerX Archives
http://graphicon.ru/oldgr/courses/cg_el01/hw5/qsplat.pdf.

Categories and Subject D... I.3.3 [Computer Graphics Picture/Image Generation... I.3.5 [Computer Graphics Computational Geometry a... surface
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142

Poster The Split Grid- A Hierarchical 1D-Grid-based Acceleration Data Structure for Ray Tracing
Pablo Bauszat ; Marc A. Kastner ; Martin Eisemann ; et al.
http://www.cg.tu-bs.de/media/publications/Bauszat2014SGposter.pdf.

Categories and Subject D... I.3.6 [Computer Graphics Methodology and Techniqu... Three-Dimensional Graphi...
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143

Computing Local Signed Distance Fields for Large Polygonal Models
B. Chang ; D. Cha ; I. Ihm ; et al.
http://www.ann.jussieu.fr/~frey/papers/distance/Chang B., Computing Local Signed Distance Fields for Large Polygonal Models.pdf.

Categories and Subject D... I.3.5 [Computer Graphics Computational Geometry a... I.3.6 [Computer Graphics Methodology and Techniqu...
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144

Accelerating Real-Time Shading with Reverse Reprojection Caching
Timo Aila ; Mark Segal (editors ; Diego Nehab ; et al.
http://developer.amd.com/wordpress/media/2013/02/NehEtAl07.pdf.

Categories and Subject D... I.3.6 [Computer Graphics Graphics data structures... Interaction techniques
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145

Rendering Wave Effects with Augmented Light Field. Computer Graphics Forum (Proc
Se Baek Oh ; Sriram Kashyap ; Rohit Garg ; et al.
http://cameraculture.media.mit.edu/files/raskarEG2010ALFrendering.pdf.

Categories and Subject D... I.3.7 [Computer Graphics Three–Dimensional Graphi... Methodology and Techniqu...
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146

Coherent Parallel Hashing
Sylvain Lefebvre ; Samuel Hornus ; Anass Lasram ; et al.
http://www.ismaelgarcia.org/papers/cohash_siga2011/cohash_preprint.pdf.

CR Categories I.3.6 [Computer Graphics Methodology and Techniqu... Keywords spatial
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147

of
Marco Callieri ; Chiara Leoni ; Matteo Dellepiane ; et al.
http://vcg.isti.cnr.it/Publications/2013/CLDS13/web3D_cross.pdf.

CR Categories I.3.6 [Computer Graphics Methodologies and techni... Three-Dimensional Graphi... Keywords webgl
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148

COMPUTER GRAPHICS forum Cultural Heritage Preservation Using Constructive Shape Modeling
C. Vilbr ; G. Pasko ; A. Pasko ; et al.
http://cis.k.hosei.ac.jp/~F-rep/CGF_003[024-041].pdf.

cultural heritage digital preservation shape modeling constructive solid geome... function representation implicit surfaces
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149

Eurographics Symposium on Parallel Graphics and Visualization (2008)
J. Favre ; K. L. Ma ; D. Weiskopf (editors ; et al.
http://www.cs.utk.edu/~huangj/papers/pgv08.pdf.

Categories and Subject D... I.3.2 [Graphics Systems Distributed/network grap... Graphics data structures...
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150

A hybrid CPU-GPU Implementation for Interactive Ray-Tracing of Dynamic Scenes
Brian C. Budge ; John C. Anderson ; Christoph Garth ; et al.
http://graphics.idav.ucdavis.edu/~bcbudge/deep/research/techreport.pdf.

Index Terms I.3.6 [Computer Graphics Graphics data structures... I.3.7 [Computer Graphics Three-Dimensional Graphi...
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151

Analysis of Cache Behavior and Performance of Different BVH Memory Layouts for Tracing Incoherent Rays
F. Marton ; K. Morel ; D. Wodniok ; et al.
http://www.gris.informatik.tu-darmstadt.de/~mgoesele/download/Wodniok_2013_GCB.pdf.

Categories and Subject D... I.3.1 [Computer Graphics Hardware Architecture— P... I.3.6 [Computer Graphics Methodology and Techniqu... I.3.7 [Computer Graphics
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152

The Randomized Sample Tree: A Data Structure for Interactive
Walkthroughs In Externally ; Rolf Wanka ; Friedhelm Meyer Auf Der Heide ; et al.
http://www.uni-paderborn.de/fachbereich/AG/agmadh/WWW/english/./german/janklein/p94-klein.pdf.

Algorithms I.3.6 [Computer Graphics Methodology and Techniqu... G.3 [Mathematics of Comp... Probability and Statisti... Level of Detail Algorith...
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153

Abstract Surfels: Surface Elements as Rendering Primitives
The Pennsylvania State University CiteSeerX Archives
http://graphics.ucsd.edu/~matthias/Papers/Surfels.pdf.

CR Categories I.3.3 [Computer Graphics Picture/Image Generation... I.3.6 [Computer Graphics Methodology and Techniqu... Rendering Systems
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154

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155

Laying the foundations for an information system dedicated to heritage building degradation monitoring based on the 2D/3D semantic annotation of photographs
VERON, Philippe ; MESSAOUDI, Tommy ; MANUEL, Adeline ; et al.

Computer Graphics [I.3.3... Informatique: Ingénierie... info geo
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156

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157

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158

Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field.
Bauszat, P. ; Eisemann, M. ; John, S. ; et al.
Computer Graphics Forum. Feb2015, Vol. 34 Issue 1, p265-276. 12p.

MANIFOLDS (Mathematics) INTERACTIVE computer gra... GLOBAL illumination algo... SIGNAL filtering IMAGE reconstruction
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159

Networks of Names: Visual Exploration and Semi-Automatic Tagging of Social Networks from Newspaper Articles.
Kochtchi, A. ; Landesberger, T. von ; Biemann, C.
Computer Graphics Forum. Jun2014, Vol. 33 Issue 3, p211-220. 10p. 3 Color Photographs, 3 Diagrams, 3 Charts.

SOCIAL networks AUTOMATION VISUALIZATION NEWSPAPERS COMPUTER simulation
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160

Massively Parallel Hierarchical Scene Processing with Applications in Rendering.
Vinkler, Marek ; Bittner, Jiří ; Havran, Vlastimil ; et al.
Computer Graphics Forum. Dec2013, Vol. 32 Issue 8, p13-25. 13p.

PARALLEL algorithms COMPUTER graphics softwa... THREE-dimensional imagin... RAY tracing algorithms SEQUENTIAL analysis
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