Treffer: Development of android-based Khazini adventure application as a physics learning media.
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This research is a development research conducted at SMA Negeri 4 Metro which aims to: (1) Knowing the design of the android-based khazini adventure application as a physics learning medium; (2) Determine the feasibility level of the Android-based Khazini adventure application as a learning medium for Physics; (3) Knowing the effectiveness of the Android-based Khazini adventure application as a medium for learning Physics. This research uses the ADDIE development model. Learning media is made using the RPG (Role Playing Game) model. The sample in this study was students of grade X.1 SMA Negeri 4 Metro. The research instrument uses true/false questions and questionnaires. Product validation is carried out by material and media experts. The results of material expert validation got an average of 93.5% showing very valid criteria and the results of media expert validation got an average of 90.43% showing very valid criteria. The product is then tested to see the effectiveness of understanding the concept. The paired sample t test results obtained a significance of<0.05 so that it can be concluded if Khazini's Android-based adventure application affects the understanding of concepts. [ABSTRACT FROM AUTHOR]