Call, T., Fox, E., & Sprint, G. (2021). Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier. IEEE Transactions on Education, 64(4), 423-431. https://doi.org/10.1109/TE.2021.3069945
ISO-690 (author-date, English)CALL, Tristan, FOX, Erik und SPRINT, Gina, 2021. Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier. IEEE Transactions on Education. 1 November 2021. Vol. 64, no. 4, p. 423-431. DOI 10.1109/TE.2021.3069945.
Modern Language Association 9th editionCall, T., E. Fox, und G. Sprint. „Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier.“. IEEE Transactions on Education, Bd. 64, Nr. 4, November 2021, S. 423-31, https://doi.org/10.1109/TE.2021.3069945.
Mohr Siebeck - Recht (Deutsch - Österreich)Call, Tristan/Fox, Erik/Sprint, Gina: Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier., IEEE Transactions on Education 2021, 423-431.
Emerald - HarvardCall, T., Fox, E. und Sprint, G. (2021), „Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier.“, IEEE Transactions on Education, Vol. 64 No. 4, S. 423-431.