Serviceeinschränkungen vom 12.-22.02.2026 - weitere Infos auf der UB-Homepage
American Psychological Association 6th edition

Call, T., Fox, E., & Sprint, G. (2021). Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier. IEEE Transactions on Education, 64(4), 423-431. https://doi.org/10.1109/TE.2021.3069945

ISO-690 (author-date, English)

CALL, Tristan, FOX, Erik und SPRINT, Gina, 2021. Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier. IEEE Transactions on Education. 1 November 2021. Vol. 64, no. 4, p. 423-431. DOI 10.1109/TE.2021.3069945.

Modern Language Association 9th edition

Call, T., E. Fox, und G. Sprint. „Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier.“. IEEE Transactions on Education, Bd. 64, Nr. 4, November 2021, S. 423-31, https://doi.org/10.1109/TE.2021.3069945.

Mohr Siebeck - Recht (Deutsch - Österreich)

Call, Tristan/Fox, Erik/Sprint, Gina: Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier., IEEE Transactions on Education 2021, 423-431.

Emerald - Harvard

Call, T., Fox, E. und Sprint, G. (2021), „Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier.“, IEEE Transactions on Education, Vol. 64 No. 4, S. 423-431.

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.