Weber, D., Bender, J., Schnoes, M., Stork, A., & Fellner, D. (2013). Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications. Computer Graphics Forum, 32(1), 16-27. https://doi.org/10.1111/j.1467-8659.2012.03227.x
ISO-690 (author-date, English)WEBER, Daniel, BENDER, Jan, SCHNOES, Markus, STORK, André und FELLNER, Dieter, 2013. Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications. Computer Graphics Forum. 1 Februar 2013. Vol. 32, no. 1, p. 16-27. DOI 10.1111/j.1467-8659.2012.03227.x.
Modern Language Association 9th editionWeber, D., J. Bender, M. Schnoes, A. Stork, und D. Fellner. „Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications.“. Computer Graphics Forum, Bd. 32, Nr. 1, Februar 2013, S. 16-27, https://doi.org/10.1111/j.1467-8659.2012.03227.x.
Mohr Siebeck - Recht (Deutsch - Österreich)Weber, Daniel/Bender, Jan/Schnoes, Markus/Stork, André/Fellner, Dieter: Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications., Computer Graphics Forum 2013, 16-27.
Emerald - HarvardWeber, D., Bender, J., Schnoes, M., Stork, A. und Fellner, D. (2013), „Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications.“, Computer Graphics Forum, Vol. 32 No. 1, S. 16-27.