Serviceeinschränkungen vom 12.-22.02.2026 - weitere Infos auf der UB-Homepage
American Psychological Association 6th edition

Weber, D., Bender, J., Schnoes, M., Stork, A., & Fellner, D. (2013). Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications. Computer Graphics Forum, 32(1), 16-27. https://doi.org/10.1111/j.1467-8659.2012.03227.x

ISO-690 (author-date, English)

WEBER, Daniel, BENDER, Jan, SCHNOES, Markus, STORK, André und FELLNER, Dieter, 2013. Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications. Computer Graphics Forum. 1 Februar 2013. Vol. 32, no. 1, p. 16-27. DOI 10.1111/j.1467-8659.2012.03227.x.

Modern Language Association 9th edition

Weber, D., J. Bender, M. Schnoes, A. Stork, und D. Fellner. „Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications.“. Computer Graphics Forum, Bd. 32, Nr. 1, Februar 2013, S. 16-27, https://doi.org/10.1111/j.1467-8659.2012.03227.x.

Mohr Siebeck - Recht (Deutsch - Österreich)

Weber, Daniel/Bender, Jan/Schnoes, Markus/Stork, André/Fellner, Dieter: Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications., Computer Graphics Forum 2013, 16-27.

Emerald - Harvard

Weber, D., Bender, J., Schnoes, M., Stork, A. und Fellner, D. (2013), „Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications.“, Computer Graphics Forum, Vol. 32 No. 1, S. 16-27.

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.