Treffer: Spilling the beans on java 3D: a tool for the virtual anatomist.

Title:
Spilling the beans on java 3D: a tool for the virtual anatomist.
Authors:
Guttmann GD; Department of Anatomy and Cell Biology, College of Medicine, University of Saskatchewan, Saskatoon, Canada. guttmann@duke.usask.ca
Source:
The Anatomical record [Anat Rec] 1999 Apr 15; Vol. 257 (2), pp. 73-9.
Publication Type:
Journal Article; Review
Language:
English
Journal Info:
Publisher: A.R. Liss [etc.] Country of Publication: United States NLM ID: 0370540 Publication Model: Print Cited Medium: Print ISSN: 0003-276X (Print) Linking ISSN: 0003276X NLM ISO Abbreviation: Anat Rec Subsets: MEDLINE
Imprint Name(s):
Original Publication: [New York, etc.] A.R. Liss [etc.]
Number of References:
14
Entry Date(s):
Date Created: 19990513 Date Completed: 19990630 Latest Revision: 20190125
Update Code:
20250114
DOI:
10.1002/(SICI)1097-0185(19990415)257:2<73::AID-AR8>3.0.CO;2-B
PMID:
10321435
Database:
MEDLINE

Weitere Informationen

The computing world has just provided the anatomist with another tool: Java 3D, within the Java 2 platform. On December 9, 1998, Sun Microsystems released Java 2. Java 3D classes are now included in the jar (Java Archive) archives of the extensions directory of Java 2. Java 3D is also a part of the Java Media Suite of APIs (Application Programming Interfaces). But what is Java? How does Java 3D work? How do you view Java 3D objects? A brief introduction to the concepts of Java and object-oriented programming is provided. Also, there is a short description of the tools of Java 3D and of the Java 3D viewer. Thus, the virtual anatomist has another set of computer tools to use for modeling various aspects of anatomy, such as embryological development. Also, the virtual anatomist will be able to assist the surgeon with virtual surgery using the tools found in Java 3D. Java 3D will be able to fulfill gaps, such as the lack of platform independence, interactivity, and manipulability of 3D images, currently existing in many anatomical computer-aided learning programs.