Treffer: Educational Game for Writing and Introduction of Javanese Script Based on Augmented Reality.
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The use of augmented reality (AR) in the world of education has become a trend and an innovative solution in the digital era. The application of AR or augmented reality in educational software development is an interesting approach to increasing interest in learning. The main goal of this research is to develop an educational game that introduces and teaches the Javanese script to users through interactive and fun experiences with AR technology and develops fine motor skills in students. This application was developed for use by elementary school students in grades 2 to 3 so that children are more familiar with the Javanese script and make it easier for teachers to learn. The methods used include needs analysis, design, development, and evaluation. The results of this research are in the form of an application that presents Javanese characters interestingly and interactively through AR, Puzzles, and writing according to the Javanese characters displayed. The evaluation was carried out by black box testing, which showed that the application worked as expected and was able to attract students' interest in learning. [ABSTRACT FROM AUTHOR]
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