Treffer: More Advanced GUI Programming.
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In the next sections we shall look at some more advanced GUI programming topics than we addressed in Chapter 6. GUIs in computational science often need to visualize curves, and Chapter 11.1 explains how sophisticated curve plotting widgets can be incorporated in a GUI. Chapter 11.2 treats advanced event bindings, involving GUI updates from mouse movements, and how events and command= arguments can be bound to general function calls (and not only functions with an optional event argument as in Chapter 6). GUI applications with interactive drawing capabilities and animated graphics are introduced in Chapter 11.3. [ABSTRACT FROM AUTHOR]
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