Treffer: Vibe Coding in Rust.

Title:
Vibe Coding in Rust.
Authors:
Source:
Overload. Oct2025, Issue 189, p4-6. 3p.
Database:
Supplemental Index

Weitere Informationen

The article focuses on the use of large language models (LLMs) for coding in Rust, specifically through an experiment to create a two-player chess program. The author reflects on their extensive coding experience and skepticism towards LLMs, while detailing the process of using the GitHub Copilot extension in Visual Studio Code to generate code snippets and structure for the chess game. Key steps include planning the project, defining data structures, and implementing game logic, with observations on the quality and reliability of code generated by LLMs. The author concludes that while LLMs can assist in coding, careful review of the generated code is essential to ensure functionality and correctness. [Extracted from the article]