American Psychological Association 6th edition

Sun, L., & Liu, J. (2024). Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender. Journal of Educational Computing Research, 62(3), 846-874. https://doi.org/10.1177/07356331231225269

ISO-690 (author-date, English)

SUN, Lihui und LIU, Junjie, 2024. Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender. Journal of Educational Computing Research. 1 Juni 2024. Vol. 62, no. 3, p. 846-874. DOI 10.1177/07356331231225269.

Modern Language Association 9th edition

Sun, L., und J. Liu. „Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender.“. Journal of Educational Computing Research, Bd. 62, Nr. 3, Juni 2024, S. 846-74, https://doi.org/10.1177/07356331231225269.

Mohr Siebeck - Recht (Deutsch - Österreich)

Sun, Lihui/Liu, Junjie: Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender., Journal of Educational Computing Research 2024, 846-874.

Emerald - Harvard

Sun, L. und Liu, J. (2024), „Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender.“, Journal of Educational Computing Research, Vol. 62 No. 3, S. 846-874.

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.