Treffer: Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality

Title:
Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality
Source:
IEEE Transactions on Visualization and Computer Graphics. 31:8283-8296
Publication Status:
Preprint
Publisher Information:
Institute of Electrical and Electronics Engineers (IEEE), 2025.
Publication Year:
2025
Document Type:
Fachzeitschrift Article
ISSN:
2160-9306
1077-2626
DOI:
10.1109/tvcg.2025.3567078
DOI:
10.48550/arxiv.2505.03027
Rights:
IEEE Copyright
arXiv Non-Exclusive Distribution
Accession Number:
edsair.doi.dedup.....2eb05f76a6c3f90d476a57ecfa50aa2b
Database:
OpenAIRE

Weitere Informationen

Performance models of interaction, such as Fitts Law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D interaction task of distal pointing, in which the user points their hand or a device at a distant target in order to select it. However, there is no consensus on how to compute the index of difficulty for distal pointing tasks. We present a preliminary study suggesting that existing models may not be sufficient to model distal pointing performance with current virtual reality technologies. Based on these results, we hypothesized that both the form of the model and the standard method for collecting empirical data for pointing tasks might need to change in order to achieve a more accurate and valid distal pointing model. In our main study, we used a new methodology to collect distal pointing data and evaluated traditional models, purely ballistic models, and two-part models. Ultimately, we found that the best model used a simple Fitts-Law-style index of difficulty with angular measures of amplitude and width.