Result: The Magnus–Derek game
https://nyuscholars.nyu.edu/en/publications/the-magnus-derek-game
https://www.sciencedirect.com/science/article/pii/S0304397507008638
https://dl.acm.org/doi/10.1016/j.tcs.2007.11.016
https://www.researchwithrutgers.com/en/publications/the-magnus-derek-game
https://dblp.uni-trier.de/db/journals/tcs/tcs393.html#NedevM08
Further Information
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the game Magnus chooses the number of positions for the token to move, and Derek decides in which direction, + (clockwise) or − (counterclockwise), the token will be moved. Magnus aims to maximize the total number of positions visited during the course of the game, while Derek aims to minimize this quantity.We define f∗(n) to be the eventual size of the set of visited positions when both players play optimally. We prove a closed form expression for f∗(n) in terms of the prime factorization of n, and provide algorithmic strategies for Magnus and Derek to meet this bound.We note the relevance of the game for a mobile agent exploring a ring network with faulty sense of direction, and we pose variants of the game for future study.