Result: The Magnus–Derek game

Title:
The Magnus–Derek game
Source:
Theoretical Computer Science. 393:124-132
Publisher Information:
Elsevier BV, 2008.
Publication Year:
2008
Document Type:
Academic journal Article
Language:
English
ISSN:
0304-3975
DOI:
10.1016/j.tcs.2007.11.016
Rights:
Elsevier Non-Commercial
Accession Number:
edsair.doi.dedup.....c30c07cb9d171c480d57660d8c98e63f
Database:
OpenAIRE

Further Information

We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the game Magnus chooses the number of positions for the token to move, and Derek decides in which direction, + (clockwise) or − (counterclockwise), the token will be moved. Magnus aims to maximize the total number of positions visited during the course of the game, while Derek aims to minimize this quantity.We define f∗(n) to be the eventual size of the set of visited positions when both players play optimally. We prove a closed form expression for f∗(n) in terms of the prime factorization of n, and provide algorithmic strategies for Magnus and Derek to meet this bound.We note the relevance of the game for a mobile agent exploring a ring network with faulty sense of direction, and we pose variants of the game for future study.