Treffer: Visual Effects Analysis Based on Computer Processing: Taking Rik Oostenbroek’s Works as an Example

Title:
Visual Effects Analysis Based on Computer Processing: Taking Rik Oostenbroek’s Works as an Example
Source:
Engineering Proceedings, Vol 38, Iss 25, p 25 (2023)
Publisher Information:
MDPI AG
Publication Year:
2023
Collection:
Directory of Open Access Journals: DOAJ Articles
Document Type:
Fachzeitschrift article in journal/newspaper
Language:
English
DOI:
10.3390/engproc2023038025
Accession Number:
edsbas.284D68AD
Database:
BASE

Weitere Informationen

More artists have come to use computer processing to create works with amazing visual effects. Rik Oostenbroek’s works, his creative style, and methods are studied in this research. Born on 25 May 1989, Rik Oostenbroek is a Netherlands-based illustrator and designer. He focuses on digital art creation. His works are recreated by photography, including dynamic images and graphic design with gorgeous colors and dynamic and fluent lines. Currently living in Hilversum, Rik Oostenbroek is a self-taught Dutch freelance artist, designer, and art director working for many brands such as Apple, Nike, Epson, and Viacom. Known for his dynamic forms and unique abstract shapes, Rik is skilled in various design styles, including graphic design, typography, 3D graphics, art direction, surreal/abstract illustration, and a mixture of photo manipulation and retouching. His pioneering style is mainly based on the various patterns created by computers quickly and accurately, which attracts many imitators to follow. As this type of visual style brings greater commercial benefits and suits the visual collocation of various products, Rik’s style is of research value. By summarizing Rik’s works and comparing them with others, this article demonstrates the creation process and method of his work using computers and illustrates the limitations and challenges arising from those processes. Blender 3.0, a third-party free software, is used in this demonstration.