Serviceeinschränkungen vom 12.-22.02.2026 - weitere Infos auf der UB-Homepage

Treffer: Virtualiosios realybės daugelio žaidėjų kovos žaidimas su specializuotu karkasu virtualiosios realybės žaidimams tinkle ; Virtual reality multiplayer fighting game with specialized networking framework for virtual reality games

Title:
Virtualiosios realybės daugelio žaidėjų kovos žaidimas su specializuotu karkasu virtualiosios realybės žaidimams tinkle ; Virtual reality multiplayer fighting game with specialized networking framework for virtual reality games
Authors:
Contributors:
Paulauskas, Andrius
Publisher Information:
Institutional Repository of Kaunas University of Technology
Document Type:
Dissertation thesis
Language:
unknown
English
Rights:
undefined
Accession Number:
edsbas.326F1FEB
Database:
BASE

Weitere Informationen

The paper presents a virtual reality combat game and a multi-player framework. As the demand for games continues to grow, so do new games. The battle game and the multiplayer framework are relevant not only for developers, but also to players who play virtual reality games. The fighting game is designed to demonstrate the multi-player framework which is being developed. The main goal of the work is to create a multiplayer framework that allows you to create multiplayer games and demonstrate its operation by creating a virtual reality fighting game. The analysis compared virtual reality game development tools and multiplayer game development plugins for the “Unity” game engine. It has been observed that game engines for developing virtual reality games do not have a significant impact as the analysed game tools support the virtual reality. An analysis of multiplayer game development tools has shown that all multiplayer tools are designed to create different types of games. The fighting game is for players who play a virtual reality game, and the multiplayer framework is for developers who create these games. During the design step, the functional requirements of the fighting game where designed, which demonstrates the performance of the multi-player framework. Non-functional requirements were raised during this step and user interface sketches were created. During the preparation of the combat game project, the system was divided into the following components - the components of the main functions of the game, the components of virtual reality inputs and the components of the server. The multiplayer frame and fighting game have been completed successfully. The “.Net” and “Socket” libraries were used to create the framework. Also, the C # programming language was used to create the framework and game. The game was implemented using the “Unity” game engine and various plugins to support the virtual reality platform. The game and multiplayer framework were tested using the “Visual Studio” static code analysis tool, ...