Treffer: Igra Križić-kružić za NxN polja u Pythonu ; Tic-Tac-Toe for NxN Fields in Python

Title:
Igra Križić-kružić za NxN polja u Pythonu ; Tic-Tac-Toe for NxN Fields in Python
Contributors:
Grubišić, Ani
Publisher Information:
Sveučilište u Splitu. Prirodoslovno-matematički fakultet.
University of Split. Faculty of Science.
Publication Year:
2024
Collection:
The University of Split Repository
Document Type:
Dissertation bachelor thesis
File Description:
application/pdf
Language:
Croatian
Rights:
http://rightsstatements.org/vocab/InC/1.0/ ; info:eu-repo/semantics/openAccess
Accession Number:
edsbas.42C44484
Database:
BASE

Weitere Informationen

Tema ovog završnog rada bila je napraviti funkcionalnu igricu Križić-kružić za NxN polja u programskom jeziku Python. Za izradu aplikacije korišten je PyCharm, integrirano razvojno okruženje koje se koristi za programiranje u programskom jeziku Python. Netom nakon korisnik pokrene igru javlja mu se mogućnost odabira veličine ploče za igranje te odabira znaka s kojim korisnik želi igrati protiv kompjutera. Nakon završetka igre, korisniku se na ekran ispisuje rezultat, ali isto tako i upit o ponovnom igranju igre. Ukoliko odabere ponovno igranje igre, igra se ponovno pokreće, u suprotnom se igra gasi. ; The topic of this paper is to make a functional game Tic-Tac-Toe for NxN fields in programming language Python. For the making of the game is used PyCharm, an integrated development enviroment used for programming in Python. When the user turns on the game he has the option to choose the size of the board he wants to play on, also to choose the sign he wants to play with against computer. When the game is finished, user gets the results of the game as well as a question if he wants to play again. If he chooses to play again, the game starts again, if not the game turns off.