Treffer: On the Interplay of Foveated Rendering and Video Encoding

Title:
On the Interplay of Foveated Rendering and Video Encoding
Contributors:
Teather, Robert J., Joslin, Chris, Stuerzlinger, Wolfgang, Figueroa, Pablo, Hu, Yaoping, Batmaz, Anil Ufuk, Lee, Wonsook, Ortega , Francisco, Department of Computer Science
Publication Year:
2022
Collection:
Helsingfors Universitet: HELDA – Helsingin yliopiston digitaalinen arkisto
Document Type:
Konferenz conference object
File Description:
application/pdf
Language:
English
ISBN:
978-1-4503-7619-8
1-4503-7619-3
Relation:
Proceedings - VRST 2020; This work is supported by the Academy of Finland (grant 332306).; conference; http://hdl.handle.net/10138/340050; 85095842532
Rights:
info:eu-repo/semantics/openAccess ; openAccess
Accession Number:
edsbas.648B8D86
Database:
BASE

Weitere Informationen

Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of this phenomenon in two ways: foveated rendering (FR) reduces the computational workload of rendering by producing lower visual quality for peripheral regions and foveated video encoding (FVE) reduces the bitrate of streamed video through heavier compression of peripheral regions. Remote rendering systems require both rendering and video encoding and the two techniques can be combined to reduce both computing and bandwidth consumption. We report early results from such a combination with remote VR rendering. The results highlight that FR causes large bitrate overhead when combined with normal video encoding but combining it with FVE can mitigate it. ; Peer reviewed