Treffer: Sustav za praćenje aktivnosti košarkaša ; Basketball player activity tracking system
University of Split. Faculty of Electrical Engineering, Mechanical Engineering and Naval Architecture. Department of Electronics and Computing.
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Sustav za praćenje aktivnosti košarkaša izrađen je u koracima: odabir, spajanje komponenti, programiranje mikrokontrolera i obrada podataka. Za izradu sustava potrebno je nekoliko komponenti kao što su: akcelerometar, Arduino Nano, baterijsko napajanje i čitač SD kartice. Cilj izrade uređaja bio je osmisliti mali uređaj za praćenje aktivnosti kao što su hodanje, trčanje i skokovi na utakmici te uočiti razliku između utakmice košarke i basketa. Nakon spajanja navedenih komponenti uslijedilo je programiranje mikrokontrolera kako bi dobili potrebne podatke od akcelerometra i zabilježili ih na SD karticu. Nakon toga sustav je spremljen u kutijicu i dodano mu je baterijsko napajanje kako bi se mogao nositi tijekom utakmice na ruci ili nozi igrača. Napravljeni su testovi kako bi uočili razlike u kretnjama i razliku između košarkaške i basket utakmice. Podatci koji su skupljeni na terenu obrađeni su u programskom jeziku Python uz Jupyter notebook editor te Pandas i Matplotlib biblioteke za učitavanje podataka i prikaz grafova. ; The system for tracking the activities of basketball players was made in steps: selection, assembling the parts, programming microcontroller and data analysis. Several components such as: accelerometer, Arduino Nano, battery power and the SD card reader were needed for assembling the system. The goal of making device was to make a small device for tracking activities such as walking, running and jumps during a basketball game and also to recognize the difference between basketball and street basketball. After the device was assembled, the programming of the microcontroller was performed so that we could get needed information from the accelerometer and record them on the SD card. After that the system was stored in small box and a battery power was added to it so that it could be worn on hand or leg during a game. Tests were made to recognize differences in movement between basketball and street basketball games. Data collected on the court was processed in programming language Python using ...