Treffer: Development of Android-based Interactive Multimedia in Python Basic Programming Material for Grade 10 Senior High School

Title:
Development of Android-based Interactive Multimedia in Python Basic Programming Material for Grade 10 Senior High School
Source:
IJIE (Indonesian Journal of Informatics Education), Vol 8, Iss 1, Pp 1-9 (2024)
Publisher Information:
Universitas Sebelas Maret
Publication Year:
2024
Collection:
Directory of Open Access Journals: DOAJ Articles
Document Type:
Fachzeitschrift article in journal/newspaper
Language:
English
DOI:
10.20961/ijie.v8i1.75959
Accession Number:
edsbas.FC7A1908
Database:
BASE

Weitere Informationen

This research is motivated by the use of learning media that still does not meet the needs of students and raises several learning problems in the informatics learning process, especially basic programming material. students feel bored and have difficulty understanding the material presented by the teacher so more learning hours are needed. This study aims to develop Android-based interactive learning media on Python basic programming material for grade 10 high school. This study uses the Research and Development (R&D) method with the ADDIE development model. The ADDIE development model consists of 5 stages, namely: (1) Analysis, (2) Design, (3) Development (4) Implementation, and (5) Evaluation. Data collection techniques used were interviews, questionnaires, and literature studies. The analysis technique used is a quantitative descriptive analysis technique. The interactive features developed are interesting Python basic programming materials with learning videos, live code, and quizzes. The results of application validation assessment by media experts were declared very feasible with a percentage score of 94.05% and the results of validation assessment by material experts were declared feasible with a percentage score of 75%. Student response assessment results obtained a percentage score of 81.66% accepted by students. Based on these results, it can be concluded that Android-based interactive learning media on basic Python programming material is suitable for use as a learning medium for informatics subjects and can be an alternative solution to address student learning problems.