Treffer: State of the Art : 3D Application Programming Interfaces : format, tools and standardisation
Title:
State of the Art : 3D Application Programming Interfaces : format, tools and standardisation
Authors:
Source:
Réalité virtuelle et prototypage (Laval, 3-4 juin 1999). :137-144
Publication Year:
1999
Physical Description:
print, 311 ref
Original Material:
INIST-CNRS
Subject Terms:
Computer science, Informatique, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Intelligence artificielle, Artificial intelligence, Reconnaissance des formes. Traitement numérique des images. Géométrie algorithmique, Pattern recognition. Digital image processing. Computational geometry, Article synthèse, Review, Artículo síntesis, Codage, Coding, Codificación, Environnement programmation, Programming environment, Medio ambiente programación, Etat actuel, State of the art, Estado actual, Interface, Interfase, Modèle 3 dimensions, Three dimensional model, Modelo 3 dimensiones, Normalisation, Standardization, Normalización, Norme ISO, ISO standard, Norma ISO, Optimisation, Optimization, Optimización, Outil logiciel, Software tool, Herramienta (controlada por ) logicial, Programmation, Programming, Programación, Transmission image, Image transmission, Transmisión imagen, Java3D, MPEG4, VRML
Document Type:
Konferenz
Conference Paper
File Description:
text
Language:
English
Author Affiliations:
CNET/DIH/HDM - CCETT, rue du Clos Courtel, BP59, 35512 Cesson-Sévigné, France
Rights:
Copyright 2000 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.1368766
Database:
PASCAL Archive
Weitere Informationen
The Web3D Consortium and the ISO MPEG4 working group have devoted an important effort towards the coding and transmission of animated 3D scenes over various networks and these efforts are still in progress. Both VRML and MPEG4 have adopted the same scene graph structure for scene modelling. However, pure parametric scene description is inadequate for many applications and both standards include programming facilities for content authoring. This paper describes the different programming APIs proposed by VRML and MPEG4. As all these API's are essentially Java-based, we also give an overview of the Java3D programming environment. Then we briefly describe the future directions of ongoing 3D standardisation activities.