Treffer: Usability engineering: Domain analysis activities for Augmented Reality systems

Title:
Usability engineering: Domain analysis activities for Augmented Reality systems
Source:
Stereoscopic displays and virtual reality systems IX (San Jose CA, 21-24 January 2002)SPIE proceedings series. :445-457
Publisher Information:
Bellingham WA: SPIE, 2002.
Publication Year:
2002
Physical Description:
print, 17 ref
Original Material:
INIST-CNRS
Subject Terms:
Electronics, Electronique, Optics, Optique, Physics, Physique, Telecommunications, Télécommunications, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Intelligence artificielle, Artificial intelligence, Divers, Miscellaneous, Electronique, Electronics, Affichage, Display, Matériel informatique, Hardware, Equipements d'entrée-sortie, Input-output equipment, Telecommunications et theorie de l'information, Telecommunications and information theory, Théorie de l'information, du signal et des communications, Information, signal and communications theory, Traitement du signal, Signal processing, Traitement des images, Image processing, Description système, System description, Descripción sistema, Dispositif affichage, Display devices, Guerre, War, Guerra, Génie logiciel, Software engineering, Ingeniería logiciel, Infographie ingénierie, Engineering graphics, Information visuelle, Visual information, Información visual, Interface utilisateur, User interface, Interfase usuario, Milieu urbain, Urban environment, Medio urbano, Méthode analyse, Analysis method, Método análisis, Méthode formelle, Formal method, Método formal, Méthode itérative, Iterative method, Método iterativo, Programmation structurée, Structured programming, Programación estructurada, Réalité augmentée, Augmented reality, Realidad aumentada, Réalité virtuelle, Virtual reality, Realidad virtual, Système développement, Development systems, Système temps réel, Real time system, Sistema tiempo real, Traitement image, Image processing, Procesamiento imagen, Traitement information, Information processing, Procesamiento información, Traitement informatique, Computerized processing, Tratamiento informático, Utilisabilité, Usability, Usabilidad, Visualisation, Visualization, Visualización
Document Type:
Konferenz Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Systems Research Center, Virginia Tech, Blacksburg VA, United States
Virtual Reality Laboratory, Naval Research Laboratory, Washington DC, United States
Center for Computational Science, Naval Research Laboratory, Washington DC, United States
Rights:
Copyright 2002 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems

Electronics

Telecommunications and information theory
Accession Number:
edscal.14182736
Database:
PASCAL Archive

Weitere Informationen

This paper discusses our usability engineering process for the Battlefield Augmented Reality System (BARS). Usability engineering is a structured, iterative, stepwise development process. Like the related disciplines of software and systems engineering, usability engineering is a combination of management principals and techniques, formal and semi-formal evaluation techniques, and computerized tools. BARS is an outdoor augmented reality system that displays heads-up battlefield intelligence information to a dismounted warrior. The paper discusses our general usability engineering process. We originally developed the process in the context of virtual reality applications, but in this work we are adapting the procedures to an augmented reality system. The focus of this paper is our work is on domain analysis, the first activity of the usability engineering process. We describe our plans for and our progress to date on our domain analysis for BARS. We give results in terms of a specific urban battlefield use case we have designed.