Treffer: A high level class library for dynamic virtual world modelling

Title:
A high level class library for dynamic virtual world modelling
Authors:
Source:
Graphics research and education on the World Wide WebComputer networks and ISDN systems. 30(20-21):1897-1905
Publisher Information:
Amsterdam: Elsevier Science, 1998.
Publication Year:
1998
Physical Description:
print, 19 ref
Original Material:
INIST-CNRS
Document Type:
Fachzeitschrift Article
File Description:
text
Language:
English
Author Affiliations:
GMD - German National Centre for Information Technology, Department of Visualization and Media Systems Design, Schloss Birlinghoven, 53757 Sankt Augustin, Germany
ISSN:
0169-7552
Rights:
Copyright 1999 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.1624380
Database:
PASCAL Archive

Weitere Informationen

This paper presents a high level class library for dynamic world modelling. Any virtual physical world is considered here as a body system, i.e. a set of interrelated bodies. This library offers not only classes of primitive bodies and a hierarchy of inter-body constraints, but also a hierarchy of basic body system classes. Building a specific dynamic world and its parts consists of sub-classing and instantiating these classes. This library facilitates the construction of dynamic virtual worlds by offering a systematic and extensible programming interface. The body system model provides also some hints to future evolution of VRML and a framework for dynamic world modelling in Java programming language.