Treffer: Skeletons of 3D shapes
Title:
Skeletons of 3D shapes
Authors:
Source:
Scale space and PDE methods in computer vision (Hofgeismar, 7-9 April 2005)Lecture notes in computer science. :339-350
Publisher Information:
Berlin: Springer, 2005.
Publication Year:
2005
Physical Description:
print, 19 ref
Original Material:
INIST-CNRS
Subject Terms:
Computer science, Informatique, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Intelligence artificielle, Artificial intelligence, Reconnaissance des formes. Traitement numérique des images. Géométrie algorithmique, Pattern recognition. Digital image processing. Computational geometry, Calcul variationnel, Variational calculus, Cálculo de variaciones, Image tridimensionnelle, Tridimensional image, Imagen tridimensional, Incendie, Fire, Incendio, Squelette, Skeleton, Esqueleto, Traitement image, Image processing, Procesamiento imagen, Vision ordinateur, Computer vision, Visión ordenador
Document Type:
Konferenz
Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Mathematics Department, Northeastern University, Boston MA, United States
ISSN:
0302-9743
Rights:
Copyright 2005 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.16894631
Database:
PASCAL Archive
Weitere Informationen
A new method for determining skeletons of 3D shapes is described. It is a combination of the approach based on the grass-fire technique and Zhu's approach based on first finding portions of the shape where its width is approximately constant. The method specifically does not require presmoothing of the shape and is robust in the presence of noise. In an appendix, a method based on variational calculus is formulated for determining pruned, smoothed shape skeletons by minimizing a functional.