Treffer: Using game theory for perceptual tuned rate control algorithm in video coding

Title:
Using game theory for perceptual tuned rate control algorithm in video coding
Source:
Image and video communications and processing 2005 (San Jose CA, 18-20 January 2005)SPIE proceedings series. :297-308
Publisher Information:
Bellingham WA: SPIE, 2005.
Publication Year:
2005
Physical Description:
print, 16 ref 2
Original Material:
INIST-CNRS
Subject Terms:
Electronics, Electronique, Computer science, Informatique, Optics, Optique, Physics, Physique, Telecommunications, Télécommunications, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Telecommunications et theorie de l'information, Telecommunications and information theory, Théorie de l'information, du signal et des communications, Information, signal and communications theory, Théorie du signal et des communications, Signal and communications theory, Echantillonnage, quantification, Sampling, quantization, Traitement du signal, Signal processing, Traitement des images, Image processing, Télécommunications, Telecommunications, Systèmes, réseaux et services de télécommunications, Systems, networks and services of telecommunications, Télétrafic, Teletraffic, Transmission et modulation (techniques et équipements), Transmission and modulation (techniques and equipments), Algorithme, Algorithm, Algoritmo, Allocation bit, Bit allocation, Asignación bit, Codage image, Image coding, Codage vidéo, Video coding, Compression image, Image compression, Compresión imagen, Débit information, Information rate, Índice información, Equité, Equity, Equidad, Gestion trafic, Traffic management, Gestión tráfico, Jeu coopératif, Cooperative game, Juego cooperativo, Négociation, Bargaining, Negociación, Observateur, Observer, Observador, Optimisation sous contrainte, Constrained optimization, Optimización con restricción, Programmation multiobjectif, Multiobjective programming, Programación multiobjetivo, Quantification signal, Signal quantization, Cuantificación señal, Régulation débit, Flow rate regulation, Regulación caudal, Régulation trafic, Traffic control, Regulación tráfico, Simulation, Simulación, Système tampon, Buffer system, Sistema amortiguador, Technique vidéo, Video technique, Técnica video, Théorie jeu, Game theory, Teoría juego, Traitement image, Image processing, Procesamiento imagen, Traitement signal vidéo, Video signal processing, Transmission information, Information transmission, Transmisión información, Télétrafic, Teletraffic, Teletráfico
Document Type:
Konferenz Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Department of Computer Science and Engineering The University of Texas, Arlington, TX 76013, United States
Rights:
Copyright 2005 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Telecommunications and information theory
Accession Number:
edscal.17028039
Database:
PASCAL Archive

Weitere Informationen

This paper proposes a game theoretical rate control technique for video compression. Using a cooperative gaming approach, which has been utilized in several branches of natural and social sciences because of its enormous potential for solving constrained optimization problems. we propose a dual-level scheme to optimize the perceptual quality while guaranteeing fairness in bit allocation among macroblocks. At the frame level, the algorithm allocates target bits to frames based on their coding complexity. At the macroblock level. the algorithm distributes bits to macroblocks by defining a bargaining game. Macroblocks play cooperatively to compete for shares of resources (bits) to optimize their quantization scales while considering the Human Visual System's perceptual property. Since the whole frame is an entity perceived by viewers, macroblocks compete cooperatively under a global objective of achieving the best quality with the given bit constraint. The major advantage of the proposed approach is that the cooperative game leads to an optimal and fair bit allocation strategy based on the Nash Bargaining Solution. Another advantage is that it allows multi-objective optimization with multiple decision makers (macroblocks). The simulation results testify the algorithm's ability to achieve accurate bit rate with good perceptual quality, and to maintain a stable buffer level.