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Treffer: Improving performance of virtual reality applications through parallel processing

Title:
Improving performance of virtual reality applications through parallel processing
Source:
Journal of supercomputing. 33(3):155-173
Publisher Information:
Heidelberg: Springer, 2005.
Publication Year:
2005
Physical Description:
print, 39 ref
Original Material:
INIST-CNRS
Subject Terms:
Electronics, Electronique, Computer science, Informatique, Mathematics, Mathématiques, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Logiciel, Software, Systèmes informatiques et systèmes répartis. Interface utilisateur, Computer systems and distributed systems. User interface, Algorithme parallèle, Parallel algorithm, Algoritmo paralelo, Analyse statistique, Statistical analysis, Análisis estadístico, Approche probabiliste, Probabilistic approach, Enfoque probabilista, Calcul parallèle, Parallel computation, Cálculo paralelo, Composant logiciel, Software component, Componente logicial, Conception machine, Machine design, Concepción máquina, Evaluation performance, Performance evaluation, Evaluación prestación, Flux donnée, Data flow, Flujo datos, Interface utilisateur, User interface, Interfase usuario, Machine parallèle, Parallel machines, Machine unique, Single machine, Máquina única, Modélisation, Modeling, Modelización, Réalité virtuelle, Virtual reality, Realidad virtual, Structure interface, Interface structure, Estructura interfaz, Superordinateur, Supercomputer, Supercomputador, Système conversationnel, Interactive system, Sistema interactivo, Système réactif, Reactive system, Sistema reactivo, Système réparti, Distributed system, Sistema repartido, Système événement discret, Discrete event system, Sistema acontecimiento discreto, Traitement flux donnée, Data flow processing, Traitement parallèle, Parallel processing, Tratamiento paralelo, constraints, distributed virtual reality, multi-user interfaces, parallel processing, performance evaluation
Document Type:
Fachzeitschrift Article
File Description:
text
Language:
English
Author Affiliations:
Department of Computer Science, University of Georgia, Athens, GA 30602, United States
Department of Computer Science, Tufts University, Medford, MA 02155, United States
ISSN:
0920-8542
Rights:
Copyright 2006 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.17212730
Database:
PASCAL Archive

Weitere Informationen

DLoVe (Distributed Links over Variables evaluation) is a new model for specifying and implementing virtual reality and other next-generation or non-WIMP user interfaces. Our approach matches the parallel and continuous structure of these interfaces by combining a data-flow or constraint-like component with an event-based component for discrete interactions. Moreover, because the underlying constraint graph naturally lends itself to parallel computation, DLoVe provides for the constraint graph to be partitioned and executed in parallel across several machines, for improved performance. With our system, one can write a program designed for a single machine but can execute it in a distributed environment with minor code modifications. The system also supports mechanics for implementing or transforming single user programs into multi-user programs. We present experiments demonstrating how DLoVe improves performance by dramatically increasing the validity of the rendered frames. We also present performance measures to measure statistical skew in the frames, which we believe is more suitable for interactive systems than traditional measures of parallel systems, such as throughput or frame rate, because they fail to capture the freshness of each rendered frame.