Result: PALATIN : A platform for interactive algorithms

Title:
PALATIN : A platform for interactive algorithms
Source:
2004 International Zurich Seminar on Communications (access-transmission-networking). :168-171
Publisher Information:
Piscataway NJ: IEEE, 2004.
Publication Year:
2004
Physical Description:
print, 18 ref 1
Original Material:
INIST-CNRS
Document Type:
Conference Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Department of Computer Science Johns Hopkins University 3400 N. Charles Street, Baltimore, MD 21218, United States
Rights:
Copyright 2006 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Telecommunications and information theory
Accession Number:
edscal.17810128
Database:
PASCAL Archive

Further Information

We outline the design of a platform, called PALATIN, that allows easy development and reliable and efficient execution of concurrent algorithms in a distributed, potentially unreliable environment. The platform consists of three parts: a basic philosophy of how to write code for concurrent data structures and algorithms, a C++ library called Spheres supporting this philosophy, and the design principles of the PALATIN platform itself that allows programs written in the Spheres environment to interact with each other across multiple sites. This is done by organizing the PALATIN platforms of these sites into a peer-to-peer system allowing programs to find and communicate with each other via remote method invocations.