Treffer: Cyberball : A program for use in research on interpersonal ostracism and acceptance

Title:
Cyberball : A program for use in research on interpersonal ostracism and acceptance
Source:
Behavior research methods. 38(1):174-180
Publisher Information:
Austin, TX: Psychonomic Society, 2006.
Publication Year:
2006
Physical Description:
print, 13 ref
Original Material:
INIST-CNRS
Document Type:
Fachzeitschrift Article
File Description:
text
Language:
English
Author Affiliations:
Purdue University, West Lafayette, Indiana, United States
Empirisoft Corporation, New York, New York, United States
ISSN:
1554-351X
Rights:
Copyright 2007 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Psychology. Ethology

FRANCIS
Accession Number:
edscal.17848806
Database:
PASCAL Archive

Weitere Informationen

Since the mid-1990s, research on interpersonal acceptance and exclusion has proliferated, and several paradigms have evolved that vary in their efficiency, context specificity, and strength. This article describes one such paradigm, Cyberball, which is an ostensibly online ball-tossing game that participants believe they are playing with two or three others. In fact, the others are controlled by the programmer. The course and speed of the game, the frequency of inclusion, player information, and iconic representation are all options the researcher can regulate. The game was designed to manipulate independent variables (e.g., ostracism) but can also be used as a dependent measure of prejudice and discrimination. The game works on both PC and Macintosh (OS X) platforms and is freely available.