Result: Stick textures for image-based rendering

Title:
Stick textures for image-based rendering
Source:
Special Issue on SPM 2005Graphical models. 68(3):294-306
Publisher Information:
San Diego, CA: Elsevier, 2006.
Publication Year:
2006
Physical Description:
print, 28 ref
Original Material:
INIST-CNRS
Document Type:
Conference Conference Paper
File Description:
text
Language:
English
Author Affiliations:
State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing 100080, China
Department of Computer and Information Science, Faculty of S. & T., University of Macau, Macao, China
ISSN:
1524-0703
Rights:
Copyright 2006 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.17869637
Database:
PASCAL Archive

Further Information

This paper presents a new data structure, called stick textures, to give a continuous and compact 3D representation of the scene displayed in depth images. A stick texture is constructed for each pixel of a depth image, composed of the interpolated pixels to fill the gaps between the pixel and its neighbour pixels covered by a same continuous surface. Thus, rendering sticks instead of pixels can save operations on hole-filling for acceleration, and produce high quality novel images with 3D details and view motion parallax displayed very well. In addition, stick textures are always short, and every stick texture can be rendered as a pixel. Therefore, stick textures have not a high storage requirement, and they can be easily integrated with existing image-based rendering methods to achieve high rendering efficiency, e.g., using GPUs for acceleration and conveniently handling large-scale scenes, even the scenes with multi-layered objects. Experimental results demonstrate the advantages of stick textures in image quality, rendering speed and storage requirement.