Treffer: Online searching with turn cost

Title:
Online searching with turn cost
Source:
Approximation and Online AlgorithmsTheoretical computer science. 361(2-3):342-355
Publisher Information:
Amsterdam: Elsevier, 2006.
Publication Year:
2006
Physical Description:
print, 30 ref
Original Material:
INIST-CNRS
Document Type:
Fachzeitschrift Article
File Description:
text
Language:
English
Author Affiliations:
Computer Science and Artificial Intelligence Laboratory, MIT, Cambridge MA, United States
Department of Mathematical Optimization, Braunschweig University of Technology, Braunschweig, Germany
Department of Statistics, University of Haifa, Haifa, Israel
ISSN:
0304-3975
Rights:
Copyright 2006 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems

Operational research. Management
Accession Number:
edscal.18080115
Database:
PASCAL Archive

Weitere Informationen

We consider the problem of searching for an object on a line at an unknown distance OPT from the original position of the searcher, in the presence of a cost of d for each time the searcher changes direction. This is a generalization of the well-studied linear-search problem. We describe a strategy that is guaranteed to find the object at a cost of at most 9 ·OPT + 2d, which has the optimal competitive ratio 9 with respect to OPT plus the minimum corresponding additive term. Our argument for upper and lower bound uses an infinite linear program, which we solve by experimental solution of an infinite series of approximating finite linear programs, estimating the limits, and solving the resulting recurrences for an explicit proof of optimality. We feel that this technique is interesting in its own right and should help solve other searching problems. In particular, we consider the star search or cow-path problem with turn cost, where the hidden object is placed on one of m rays emanating from the original position of the searcher. For this problem we give a tight bound of (1 + 2mm/(m - 1)m-1) OPT + m((m/(m - 1))m-1 - 1)d. We also discuss tradeoffs between the corresponding coefficients and we consider randomized strategies on the line.