Treffer: Ajout de détails dynamiques à une animation temps-réel de personnage
Laboratoire GRAVIR', 655 avenue de l'Europe, 38334 Saint Ismier, France
Laboratoire IRISA 2, Campus de Beaulieu, 35042 Rennes, France
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Weitere Informationen
Real-time animation of characters often relies on a geometric technique called skinning which enables the skin and clothes to follow the skeleton motion. However, dynamic effects - non-rigid tissues vibrations, dynamic wrinkles of skin and clothes - can not be generated by it. However such deformations are of primary importance for the realism of the generated animation. In this paper, we propose two intuitive methods which address those specific problems with little increase in computational cost of the animation. Our tools can be combined together on an existing animation sequence to enhance its realism, with no need to change the original animation, no mechanics precomputation and no modification of the model. We illustrate our results with several characters and animals animations.