Treffer: Skeleton-based shape deformation using simplex transformations
Title:
Skeleton-based shape deformation using simplex transformations
Authors:
Source:
Advances in computer graphics (24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006)0CGI 2006. :66-77
Publisher Information:
Berlin: Springer, 2006.
Publication Year:
2006
Physical Description:
print, 20 ref 1
Original Material:
INIST-CNRS
Subject Terms:
Computer science, Informatique, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Intelligence artificielle, Artificial intelligence, Reconnaissance des formes. Traitement numérique des images. Géométrie algorithmique, Pattern recognition. Digital image processing. Computational geometry, Homme, Human, Hombre, Infographie, Computer graphics, Gráfico computadora, Modélisation, Modeling, Modelización, Squelette, Skeleton, Esqueleto, Système ostéoarticulaire, Osteoarticular system, Sistema osteoarticular
Document Type:
Konferenz
Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Dept. of Computer Science and Technology, Tsinghua University, China
School of Computer Science, Cardiff University, United Kingdom
School of Computer Science, Cardiff University, United Kingdom
ISSN:
0302-9743
Rights:
Copyright 2007 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.19104854
Database:
PASCAL Archive
Weitere Informationen
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skeleton. The major difference from previous skeleton-based methods is that they used the skeleton to control movement of vertices; whereas we use it to control the simplices defining the model. This allows errors, that occur near joints in other methods, to be spread over the whole mesh, giving smooth transitions near joints. Our method also needs no vertex weights defined on the bones, which can be tedious to choose in previous methods.