Result: Sketch based mesh fusion

Title:
Sketch based mesh fusion
Source:
Advances in computer graphics (24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006)0CGI 2006. :90-101
Publisher Information:
Berlin: Springer, 2006.
Publication Year:
2006
Physical Description:
print, 17 ref 1
Original Material:
INIST-CNRS
Document Type:
Conference Conference Paper
File Description:
text
Language:
English
Author Affiliations:
State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, China
Department of Automation and Computer-Aided Engineering, The Chinese University of Hong Kong, Hong-Kong
ISSN:
0302-9743
Rights:
Copyright 2007 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.19104856
Database:
PASCAL Archive

Further Information

In this paper, we develop a novel mesh fusion method controlled by sketches, which allows users to construct complex 3D polygon models fast and easily. The user first cuts needed parts from some existing objects and puts them in right pose. Then, a radial basis function (RBF) based implicit surface is adopted to smoothly fuse the parts. To achieve better shape control for the transition part in fusion, our method let users using sketches to specify the expected silhouette. After that, the implicit surface is sampled by particles and meshed into a polygonal surface joining the separated parts into one single model. Compared with other previous methods, our mesh fusion approach overcomes the topological limitations and can merge multiple parts together at once.