Treffer: A composite and quasi linear time method for digital plane recognition

Title:
A composite and quasi linear time method for digital plane recognition
Authors:
Source:
Discrete geometry for computer imagery (13th International conference, DGCI 2006, Szeged, Hungary, October 25-27, 2006)0DGCI 2006. :331-342
Publisher Information:
Berlin; Heidelberg; New York: Springer, 2006.
Publication Year:
2006
Physical Description:
print, 12 ref 1
Original Material:
INIST-CNRS
Document Type:
Konferenz Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Laboratory CNRS-UMLV-ESIEE, UMR 8049 ESIEE, 2, boulevard Biaise Pascal, Cité Descartes, BP 99, 93162 Noisy le Grand, France
ISSN:
0302-9743
Rights:
Copyright 2007 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.19150510
Database:
PASCAL Archive

Weitere Informationen

This paper introduces a new method for the naive digital plane recognition problem. As efficient as existing alternatives, it is the only method known to the author that also guarantees a quasi linear time complexity in the worst case. The approach presented can be used to determine if a set of n points is a naive digital hyperplane in Zd in O(n log2 D) worst case time where D represents the size of a bounding box that encloses the points. In addition, the approach succeeds in reducing the naive digital plane recognition problem to a two-dimensional convex optimization program. Thus, the solution space is planar and only simple two-dimensional geometrical methods need to be applied during the recognition process. The algorithm is a composite of simple techniques based on one-dimensional optimization: Megiddo Oracle for linear programming and two-dimensional discrete geometry.