Result: Teaching an undergraduate AI course with games and simulation

Title:
Teaching an undergraduate AI course with games and simulation
Source:
Technologies for E-Learning and Digital Entertainment (First international conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006)Lecture notes in computer science. :494-506
Publisher Information:
Berlin: Springer, 2006.
Publication Year:
2006
Physical Description:
print, 31 ref 1
Original Material:
INIST-CNRS
Document Type:
Conference Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Edith Cowan University, School of Computer and Information Science, 2 Bradford Street, Mount Lawley, 6050, Western Australia, Australia
ISSN:
0302-9743
Rights:
Copyright 2007 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.19152316
Database:
PASCAL Archive

Further Information

In this paper, we report on our experiences in using an animated competitive game with simulated physics to teach Artificial Intelligence techniques in an undergraduate computer science course. Students develop intelligent controllers for simulated vehicles, which compete with each other in a tournament. The simulation includes a real-time visualisation of the contests, and the students' solutions utilise an AI toolkit that provides animated displays showing the internal workings of their controllers in parallel with the simulation. The result is a learning experience that engages students' enthusiasm, and helps them to development mental models of the AI algorithms.