Result: Space object geometry and behavior modeling method

Title:
Space object geometry and behavior modeling method
Source:
Technologies for E-Learning and Digital Entertainment (First international conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006)Lecture notes in computer science. :934-942
Publisher Information:
Berlin: Springer, 2006.
Publication Year:
2006
Physical Description:
print, 4 ref 1
Original Material:
INIST-CNRS
Document Type:
Conference Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Institute of Surveying and Mapping, ZhengZhou 450052, China
ISSN:
0302-9743
Rights:
Copyright 2007 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.19152369
Database:
PASCAL Archive

Further Information

The technology of 3d modeling include geometry and behavior modeling method, it is the base of virtual environment construction. Geometry modeling is mature, but the behavior modeling method develops slowly. For the simulation of satellite in virtual space environment, a new geometry and behavior 3D Modeling language (GBML) based on object hierarchical structure is given in this paper. For simulating space object's geometry and behavior, the language define the basic primitive and use the tree structure to represent, manage and rendering the space object's geometry and behavior parameter. At the end. Using the OpenGL, we implement the model manage component (ModelReaderCom) based on GBML. The testing shows that the method is useful and practical which can be wildly used in kinds of virtual environment.