Treffer: Reliable Wireless Broadcast with Linear Network Coding for Multipoint-to-Multipoint Real-Time Communications

Title:
Reliable Wireless Broadcast with Linear Network Coding for Multipoint-to-Multipoint Real-Time Communications
Source:
IEICE transactions on communications. 93(9):2316-2325
Publisher Information:
Tokyo: Communications Society, 2010.
Publication Year:
2010
Physical Description:
print, 18 ref
Original Material:
INIST-CNRS
Subject Terms:
Telecommunications, Télécommunications, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Telecommunications et theorie de l'information, Telecommunications and information theory, Théorie de l'information, du signal et des communications, Information, signal and communications theory, Théorie du signal et des communications, Signal and communications theory, Codage, codes, Coding, codes, Télécommunications, Telecommunications, Réseaux téléinformatiques. Rnis, Teleprocessing networks. Isdn, Méthodes d'accès et protocoles, modèle osi, Access methods and protocols, osi model, Types de réseaux et services en france et à l'étranger, Networks and services in france and abroad, Réseaux locaux d'entreprise et industriel, Business and industry local networks, Radiodiffusion. Vidéocommunications. Audiovisuel, Broadcasting. Videocommunications. Audiovisual, Divers, Miscellaneous, Banc essai, Test bench, Banco prueba, Codage linéaire, Linear coding, Codificación lineal, Codage phase, Phase coding, Commutation paquet, Packet switching, Conmutación por paquete, Contrôle accès, Access control, Correction directe erreur, Forward error correction, Diffusion donnée, Data broadcast, Difusion dato, Diffusion information, Information dissemination, Difusión información, Implémentation, Implementation, Implementación, Jeu vidéo, Video game, Videojuego, Multidestinataire, Multicast, Multidestinatario, Radiodiffusion, Broadcasting, Radiodifusión, Relais, Relay, Relé, Réseau ad hoc, Ad hoc network, Red ad hoc, Réseau communication personnel, Personal communication networks, Réseau commutation paquet, Packet switched network, Red conmutación por paquete, Réseau local sans fil, Wireless LAN, Réseau transmission donnée, Data transmission network, Red transmisión datos, Réseau télécommunication, Telecommunication network, Red telecomunicación, Simulation, Simulación, Temps réel, Real time, Tiempo real, Télécommunication sans fil, Wireless telecommunication, Telecomunicación sin hilo, ad-hoc networks, broadcast, network coding, real-time applications
Document Type:
Fachzeitschrift Article
File Description:
text
Language:
English
Author Affiliations:
ATR Adaptive Communications Research Laboratories, Kyoto-fu, 619-0288, Japan
Graduate School of Engineering, Osaka University, Suita-shi, 565-0871, Japan
ISSN:
0916-8516
Rights:
Copyright 2015 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Telecommunications and information theory
Accession Number:
edscal.23464453
Database:
PASCAL Archive

Weitere Informationen

This paper proposes multipoint-to-multipoint (MPtoMP) real-time broadcast transmission using network coding tor ad-hoc networks like video game networks. We aim to achieve highly reliable MPtoMP broadcasting using IEEE 802.11 media access control (MAC) that does not include a retransmission mechanism. When each node detects packets from the other nodes in a sequence, the correctly detected packets are network-encoded, and the encoded packet is broadcasted in the next sequence as a piggy-back for its native packet. To prevent increase of overhead in each packet due to piggy-back packet transmission, network coding vector for each node is exchanged between all nodes in the negotiation phase. Each user keeps using the same coding vector generated in the negotiation phase, and only coding information that represents which user signal is included in the network coding process is transmitted along with the piggy-back packet. Our simulation results show that the proposed method can provide higher reliability than other schemes using multi point relay (MPR) or redundant transmissions such as forward error correction (FEC). We also implement the proposed method in a wireless testbed, and show that the proposed method achieves high reliability in a real-world environment with a practical degree of complexity when installed on current wireless devices.