Treffer: Audio-cued motor imagery-based brain―computer interface: Navigation through virtual and real environments : Advances in Artificial Neural Networks and Machine Learning

Title:
Audio-cued motor imagery-based brain―computer interface: Navigation through virtual and real environments : Advances in Artificial Neural Networks and Machine Learning
Source:
Neurocomputing (Amsterdam). 121:89-98
Publisher Information:
Amsterdam: Elsevier, 2013.
Publication Year:
2013
Physical Description:
print, 31 ref
Original Material:
INIST-CNRS
Subject Terms:
Cognition, Computer science, Informatique, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Logiciel, Software, Systèmes informatiques et systèmes répartis. Interface utilisateur, Computer systems and distributed systems. User interface, Sciences biologiques et medicales, Biological and medical sciences, Sciences biologiques fondamentales et appliquees. Psychologie, Fundamental and applied biological sciences. Psychology, Psychologie. Psychophysiologie, Psychology. Psychophysiology, Cognition. Intelligence, Imagerie mentale. Représentation mentale, Mental imagery. Mental representation, Sciences medicales, Medical sciences, Techniques d'exploration et de diagnostic (generalites), Investigative techniques, diagnostic techniques (general aspects), Electrodiagnostic. Enregistrement des activités électriques, Electrodiagnosis. Electric activity recording, Système nerveux, Nervous system, Psychologie. Psychanalyse. Psychiatrie, Psychology. Psychoanalysis. Psychiatry, Asservissement visuel, Visual servoing, Servomando visual, Audition, Hearing, Audición, Cerveau, Brain, Cerebro, Contrôle moteur, Motor control, Control motor, Fauteuil roulant, Wheel chair, Silla de ruedas, Imagerie motrice, Motor imagery, Imaginería motriz, Interface graphique, Graphical interface, Interfaz grafica, Interface utilisateur, User interface, Interfase usuario, Navigation, Navegación, Pertinence, Relevance, Pertinencia, Regard, Gaze, Mirada, Réalité virtuelle, Virtual reality, Realidad virtual, Taux erreur, Error rate, Indice error, Acoustique audio, Audio acoustics, Acústica audio, Porte quantique, Quantum gates, Puerta cuántica, Asynchronous, Auditory, Brain―computer interface (BCI), Mental tasks, Motor imagery (MI)
Document Type:
Konferenz Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Dpto. Tecnología Electrónica, E.T.S.I. Telecomunicación, Universidad de Málaga, Campus de Teatinos s/n, 29071 Málaga, Spain
ISSN:
0925-2312
Rights:
Copyright 2015 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems

Psychology. Ethology

Scanning and diagnostic techniques (generalities)

FRANCIS
Accession Number:
edscal.27753521
Database:
PASCAL Archive

Weitere Informationen

The aim of this work is to provide a navigation paradigm that could be used to control a wheelchair through a brain―computer interface (BCI). In such a case, it is desirable to control the system without a graphical interface so that it will be useful for people without gaze control. Thus, an audio-cued paradigm with several navigation commands is proposed. In order to reduce the probability of misclassification, the BCI operates with only two mental tasks: relaxed state versus imagination of right hand movements; the use of motor imagery for navigation control is not yet extended among the auditory BCIs. Two experiments are described: in the first one, users practice the switch from a graphical to an audio-cued interface with a virtual wheelchair; in the second one, they change from virtual to real environments. The obtained results support the use of the proposed interface to control a real wheelchair without the need of a screen to provide visual stimuli or feedback.