Result: Brain―computer interface controlled gaming: Evaluation of usability by severely motor restricted end-users

Title:
Brain―computer interface controlled gaming: Evaluation of usability by severely motor restricted end-users
Source:
Brain - computer interfacingArtificial intelligence in medicine (Print). 59(2):111-120
Publisher Information:
Amsterdam: Elsevier, 2013.
Publication Year:
2013
Physical Description:
print, 51 ref
Original Material:
INIST-CNRS
Subject Terms:
Cognition, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Logiciel, Software, Systèmes informatiques et systèmes répartis. Interface utilisateur, Computer systems and distributed systems. User interface, Intelligence artificielle, Artificial intelligence, Reconnaissance des formes. Traitement numérique des images. Géométrie algorithmique, Pattern recognition. Digital image processing. Computational geometry, Sciences biologiques et medicales, Biological and medical sciences, Sciences biologiques fondamentales et appliquees. Psychologie, Fundamental and applied biological sciences. Psychology, Psychologie. Psychophysiologie, Psychology. Psychophysiology, Psychophysiologie du comportement, Behavioral psychophysiology, Corrélats anatomiques du comportement, Anatomical correlates of behavior, Sciences medicales, Medical sciences, Techniques d'exploration et de diagnostic (generalites), Investigative techniques, diagnostic techniques (general aspects), Electrodiagnostic. Enregistrement des activités électriques, Electrodiagnosis. Electric activity recording, Système nerveux, Nervous system, Psychologie. Psychanalyse. Psychiatrie, Psychology. Psychoanalysis. Psychiatry, Assistance utilisateur, User assistance, Asistencia usuario, Besoin de l'utilisateur, User need, Necesidad usuario, Cerveau, Brain, Cerebro, Charge travail, Workload, Carga trabajo, Coordination sensorimotrice, Sensorimotor coordination, Coordinación sensoriomotora, Divertissement, Entertainment, Débit information, Information rate, Índice información, Efficacité, Efficiency, Eficacia, Interface utilisateur, User interface, Interfase usuario, Mouvement oculaire, Eye movement, Movimiento ocular, Potentiel évoqué, Evoked potential, Potencial evocado, Prototype, Prototipo, Satisfaction, Satisfacción, Utilisabilité, Usability, Usabilidad, Conception centrée utilisateur, User centred design, Diseño centrado en el usuario, Jeu ordinateur, Computer games, Juegos de computadora, Assistive technology, Brain―computer interface, Evaluation, Sensorimotor rhythm, User-centred design
Document Type:
Conference Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Institute of Psychology, University of Würzburg, Marcusstr. 9-11, 97070 Würzburg, Germany
Department of Machine Learning, Technical University (TU) Berlin, Marchstrasse 23, 10587 Berlin, Germany
Beratungsstelle für Unterstützte Kommunikation (BUK), Waldemarstrasse 28 a, 55543 Bad Kreuznach, Germany
BrainLinks-BrainTools Excellence Cluster, University of Freiburg, Germany
ISSN:
0933-3657
Rights:
Copyright 2015 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems

Psychology. Ethology

Scanning and diagnostic techniques (generalities)

FRANCIS
Accession Number:
edscal.27953668
Database:
PASCAL Archive

Further Information

Objective: Connect-Four, a new sensorimotor rhythm (SMR) based brain―computer interface (BCI) gaming application, was evaluated by four severely motor restricted end-users; two were in the locked-in state and had unreliable eye-movement. Methods: Following the user-centred approach, usability of the BCI prototype was evaluated in terms of effectiveness (accuracy), efficiency (information transfer rate (ITR) and subjective workload) and users' satisfaction. Results: Online performance varied strongly across users and sessions (median accuracy (%) of end-users: A = .65; B = .60; C = .47; D = .77). Our results thus yielded low to medium effectiveness in three end-users and high effectiveness in one end-user. Consequently, ITR was low (0.05-1.44 bits/min). Only two end-users were able to play the game in free-mode. Total workload was moderate but varied strongly across sessions. Main sources of workload were mental and temporal demand. Furthermore, frustration contributed to the subjective workload of two end-users. Nevertheless, most end-users accepted the BCI application well and rated satisfaction medium to high. Sources for dissatisfaction were (1) electrode gel and cap, (2) low effectiveness, (3) time-consuming adjustment and (4) not easy-to-use BCI equipment. All four end-users indicated ease of use as being one of the most important aspect of BCI. Conclusion: Effectiveness and efficiency are lower as compared to applications using the event-related potential as input channel. Nevertheless, the SMR-BCI application was satisfactorily accepted by the end-users and two of four could imagine using the BCI application in their daily life. Thus, despite moderate effectiveness and efficiency BCIs might be an option when controlling an application for entertainment.