Treffer: Platform for real-time subjective assessment of interactive multimedia applications

Title:
Platform for real-time subjective assessment of interactive multimedia applications
Source:
Multimedia tools and applications. 72(1):749-775
Publisher Information:
Heidelberg: Springer, 2014.
Publication Year:
2014
Physical Description:
print, 31 ref
Original Material:
INIST-CNRS
Subject Terms:
Computer science, Informatique, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Logiciel, Software, Traitement des langages et microprogrammation, Language processing and microprogramming, Systèmes informatiques et systèmes répartis. Interface utilisateur, Computer systems and distributed systems. User interface, Intelligence artificielle, Artificial intelligence, Reconnaissance des formes. Traitement numérique des images. Géométrie algorithmique, Pattern recognition. Digital image processing. Computational geometry, Telecommunications et theorie de l'information, Telecommunications and information theory, Théorie de l'information, du signal et des communications, Information, signal and communications theory, Théorie du signal et des communications, Signal and communications theory, Codage, codes, Coding, codes, Audiovisuel, Audiovisual, Client léger, Thin client, Cliente ligero, Codage, Coding, Codificación, Contrôle qualité, Quality control, Control de calidad, Equipement audiovisuel, Audiovisual equipment, Equipo audiovisual, Evaluation subjective, Subjective evaluation, Evaluación subjetiva, Multimédia, Multimedia, Optimisation, Optimization, Optimización, Qualité service, Service quality, Calidad servicio, Système conversationnel, Interactive system, Sistema interactivo, Temps réel, Real time, Tiempo real, Théorie jeu, Game theory, Teoría juego, Vidéo interactive, Interactive video, Vidéo à la demande, Video on demand, Video a la carta, Architecture reconfigurable, Reconfigurable architectures, Arquitectura reconfigurable, Informatique dans les nuages, Cloud computing, Computación en nube, Informatique mobile, Mobile computing, Informática móvil, Ingénierie système, Systems engineering, Ingeniería de Sistemas, Interactive media quality assessment, Interactivity, Quality of experience, Subjective quality, Thin client computing
Document Type:
Fachzeitschrift Article
File Description:
text
Language:
English
Author Affiliations:
Department of Information Technology (INTEC), Internet Based Communication Networks and Services (IBCN) - iMinds, Ghent University, Gaston Crommenlaan 8, bus 201, 9050 Ghent, Belgium
Department INWE, Ghent University College, Valentyn Vaerwyckweg 1, 9000 Ghent, Belgium
ISSN:
1380-7501
Rights:
Copyright 2015 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems

Telecommunications and information theory
Accession Number:
edscal.28616568
Database:
PASCAL Archive

Weitere Informationen

With the advent of cloud computing and remote execution of interactive applications, there is a need for evaluating the Quality of Experience (QoE) and the influence on this QoE of network condition variations, media encoding parameter settings and related optimization algorithms. However, current QoE assessment focuses mainly on audiovisual quality in non-interactive applications, such as video-on-demand services. On the other hand, where experiments aim to quantify interactive quality, the focus is typically targeted at games, using an ad-hoc test setup to assess the impact of network variations on the playing experience. In this paper, we present a novel platform enabling the assessment of a broad range of interactive applications (e.g., thin client remote desktop systems, remotely rendered engineering applications, games). Dynamic reconfiguration of media encoding and decoding is built into the system, to allow dynamic adaptation of the media encoding to the network conditions and the application characteristics. Evaluating the influence of these automatic adaptations is a key asset of our approach. A range of possible use cases is discussed, as well as a performance study of our implementation, showing that the platform we built is capable of highly controllable subjective user assessment. Furthermore, we present results obtained by applying the platform for a subjective evaluation of an interactive multimedia application. Specifically, the influence of visual quality and frame rate on interactive QoE has been assessed for a remotely executed race game.