Result: The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omnidirectional video

Title:
The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omnidirectional video
Source:
Presence (ISPR 2011)AI & society. 29(4):449-459
Publisher Information:
Heidelberg: Springer, 2014.
Publication Year:
2014
Physical Description:
print, 1 p.1/4
Original Material:
INIST-CNRS
Subject Terms:
Cognition, Computer science, Informatique, Psychology, psychopathology, psychiatry, Psychologie, psychopathologie, psychiatrie, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Logiciel, Software, Systèmes informatiques et systèmes répartis. Interface utilisateur, Computer systems and distributed systems. User interface, Sciences biologiques et medicales, Biological and medical sciences, Sciences biologiques fondamentales et appliquees. Psychologie, Fundamental and applied biological sciences. Psychology, Psychologie. Psychophysiologie, Psychology. Psychophysiology, Psychologie sociale, Social psychology, Interactions sociales. Communication. Processus de groupe, Social interactions. Communication. Group processes, Psychologie. Psychanalyse. Psychiatrie, Psychology. Psychoanalysis. Psychiatry, Emotion émotivité, Emotion emotionality, Emoción emotividad, Influence sociale, Social influence, Influencia social, Interface utilisateur, User interface, Interfase usuario, Médiation, Mediation, Mediación, Narration, Narrative, Narración, Plaisir déplaisir, Pleasure unpleasure, Placer disgusto, Plan expérience, Experimental design, Plan experiencia, Psychologie sociale, Social psychology, Psicología social, Réalité virtuelle, Virtual reality, Realidad virtual, Sensibilité tactile, Tactile sensitivity, Sensibilidad tactil, Vision omnidirectionnelle, Omnidirectional vision, Visión omnidireccional, Enjoyment, Haptic feedback, Identification, Performance, Presence, Virtual environment
Document Type:
Conference Conference Paper
File Description:
text
Language:
English
Author Affiliations:
iMinds-MICT, Ghent University, Ghent, Belgium
iMinds-SMIT, Vrije Universiteit Brussel, Brussels, Belgium
iMinds-EDM, University of Hasselt, Hasselt, Belgium
ISSN:
0951-5666
Rights:
Copyright 2015 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems

Psychology. Ethology

FRANCIS
Accession Number:
edscal.28887026
Database:
PASCAL Archive

Further Information

This study explores how participants in an immersive theatrical performance perceive their role in the virtual environment (VE) and the effects of this perception on how they experience the performance as a whole. Using a quasi-experimental 2 × 2 design, narrative and task-based search was manipulated to explore the effects on spatial presence, social presence, identification and enjoyment. Results show that the effect of spatial presence on enjoyment of the performance is entirely mediated by identification with the role of the self in the VE. This could have interesting consequences for the experience of more narrative VE's and suggests that the role of identification is something to explore further in future presence research.