Treffer: The choices people make: the types of buddy icons people select for self-presentation online

Title:
The choices people make: the types of buddy icons people select for self-presentation online
Source:
Presence (ISPR 2011)AI & society. 29(4):485-495
Publisher Information:
Heidelberg: Springer, 2014.
Publication Year:
2014
Physical Description:
print, 1 p.3/4
Original Material:
INIST-CNRS
Subject Terms:
Cognition, Computer science, Informatique, Psychology, psychopathology, psychiatry, Psychologie, psychopathologie, psychiatrie, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Logiciel, Software, Systèmes informatiques et systèmes répartis. Interface utilisateur, Computer systems and distributed systems. User interface, Sciences biologiques et medicales, Biological and medical sciences, Sciences biologiques fondamentales et appliquees. Psychologie, Fundamental and applied biological sciences. Psychology, Psychologie. Psychophysiologie, Psychology. Psychophysiology, Psychologie sociale, Social psychology, Interactions sociales. Communication. Processus de groupe, Social interactions. Communication. Group processes, Psychologie. Psychanalyse. Psychiatrie, Psychology. Psychoanalysis. Psychiatry, Animation par ordinateur, Computer animation, Animación por computador, Communication information, Information communication, Comunicación información, Influence sociale, Social influence, Influencia social, Interaction sociale, Social interaction, Interacción social, Interface graphique, Graphical interface, Interfaz grafica, Présentation soi, Self presentation, Auto presentación, Représentation graphique, Graphics, Grafo (curva), Sexe, Sex, Sexo, Conception centrée utilisateur, User centred design, Diseño centrado en el usuario, Image réaliste, Realistic images, Imágen realista, Messagerie instantanée, Instant messaging, Mensajería instantánea, Avatars, Impression management, Photorealism, Social presence
Document Type:
Konferenz Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Department of Communication, University of Connecticut, Storrs, CT, United States
University of South Florida, USF Honors College, 4202 E. Fowler Ave, ALN 241, Tampa, FL 33620, United States
ISSN:
0951-5666
Rights:
Copyright 2015 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems

Psychology. Ethology

FRANCIS
Accession Number:
edscal.28887029
Database:
PASCAL Archive

Weitere Informationen

People are adapting their self-presentation strategies to utilize both online and offline communication in their interactions with strangers, co-workers, family, and friends. One way people communicate online is through the use of instant messaging, which includes the use of graphical representations of people called buddy icons. This project presents the results of a survey of the buddy icons 93 participants were currently using in their instant messaging interactions. It examines the extent to which self-presentation theory (Goffman 1959) can explain the choices people are making about how to self-present elements of their identity online. The icons were categorized and users were asked why they choose them as well as when and whether they change them with different interaction partners. Results show that male users select different categories of buddy icons than females but that most users select buddy icons that are human like, low on photorealism, and consistent with their biological sex. Users also reported that they rarely change their icons and that they selected human buddy icons when they want to increase social presence.