Result: Multi-touch gestures for pre-kindergarten children

Title:
Multi-touch gestures for pre-kindergarten children
Source:
International journal of human-computer studies. 73:37-51
Publisher Information:
Oxford: Elsevier, 2015.
Publication Year:
2015
Physical Description:
print, 3/4 p
Original Material:
INIST-CNRS
Document Type:
Academic journal Article
File Description:
text
Language:
English
Author Affiliations:
ISSI Group, Departamento de Sistemas Informáticos y Computación (DSIC), Universitat Politècnica de València, Camino de Vera s/n., 46022 Valencia, Spain
LoUISE Research Group, Computing Systems Department, University of Castilla-La Mancha, Avda. España s/n, 02071 Albacete, Spain
ISSN:
1071-5819
Rights:
Copyright 2015 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems

Economy. Legislation. Training. Society
Accession Number:
edscal.28891981
Database:
PASCAL Archive

Further Information

The direct manipulation interaction style of multi-touch technology makes it the ideal mechanism for learning activities from pre-kindergarteners to adolescents. However, most commercial pre-kindergarten applications only support tap and drag operations. This paper investigates pre-kindergarteners' (2-3 years of age) ability to perform other gestures on multi-touch surfaces. We found that these infants could effectively perform additional gestures, such as one-finger rotation and two-finger scale up and down, just as well as basic gestures, despite gender and age differences. We also identified cognitive and precision issues that may have an impact on the performance and feasibility of several types of interaction (double tap, long press, scale down and two-finger rotation) and propose a set of design guidelines to mitigate the associated problems and help designers envision effective interaction mechanisms for this challenging age range.