Treffer: 2nd Workshop on Game Development and Model-Driven Software Development

Title:
2nd Workshop on Game Development and Model-Driven Software Development
Contributors:
Entertainment Computing Group, University of Duisbourg-Essen, Department of Industrial Design [Eindhoven] (TU/e), Eindhoven University of Technology [Eindhoven] (TU/e), Gerhard Goos, Juris Hartmanis, Jan van Leeuwen, TC 14
Source:
11th International Confernece on Entertainment Computing (ICEC). :500-503
Publisher Information:
CCSD; Springer, 2012.
Publication Year:
2012
Collection:
collection:LORIA2
collection:IFIP-LNCS
collection:IFIP
collection:IFIP-ICEC
collection:IFIP-TC14
collection:IFIP-LNCS-7522
Subject Geographic:
Original Identifier:
HAL: hal-01556120
Document Type:
Konferenz conferenceObject<br />Conference papers
Language:
English
Relation:
info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-642-33542-6_64
DOI:
10.1007/978-3-642-33542-6_64
Rights:
info:eu-repo/semantics/OpenAccess
URL: http://creativecommons.org/licenses/by/
Accession Number:
edshal.hal.01556120v1
Database:
HAL

Weitere Informationen

Part 17: Game Development and Model-Driven Software Development
Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of both novices and experts in the fields of game development and model-driven software development (MDSD). The overall goal is to further consolidate a platform for researchers and professionals who are interested in the topics of modeling, domain-driven design, and domain-specific languages in the context of game development. This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques. The workshop covers questions like “how can game design benefit from the language engineering process?”, “what are the pros and cons of visual and textual modeling languages?”, and “how can model-to-model and model-to-text transformations be used to streamline game development workflows?”.