Treffer: On-the-fly Appearance Quantization on GPU for 3D Broadcasting
Title:
On-the-fly Appearance Quantization on GPU for 3D Broadcasting
Contributors:
Visualization and manipulation of complex data on wireless mobile devices (IPARLA), INRIA Futurs, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Université Sciences et Technologies - Bordeaux 1 (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS), Laboratoire Bordelais de Recherche en Informatique (LaBRI), Université de Bordeaux (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS), ANR-05-MMSA-0004,NatSim,Nature virtuelle: représentations hybrides pour la modélisation, la simulation, la visualisation, et la transmission de scènes naturelles animées.(2005)
Source:
Web3D '07: Proceedings of the twelfth international conference on 3D web technology. :45-51
Publisher Information:
CCSD; ACM Press, 2007.
Publication Year:
2007
Collection:
collection:CNRS
collection:INRIA
collection:ENSEIRB
collection:INRIA-FUTURS
collection:LABRI
collection:UNIV-BORDEAUX
collection:TESTALAIN1
collection:TESTBORDEAUX
collection:INRIA2
collection:INRIA-300009
collection:ANR
collection:UNIVERSITE-BORDEAUX
collection:INRIA
collection:ENSEIRB
collection:INRIA-FUTURS
collection:LABRI
collection:UNIV-BORDEAUX
collection:TESTALAIN1
collection:TESTBORDEAUX
collection:INRIA2
collection:INRIA-300009
collection:ANR
collection:UNIVERSITE-BORDEAUX
Subject Terms:
ACM: I.: Computing Methodologies, I.3: COMPUTER GRAPHICS, I.3.2: Graphics Systems, I.3.2.0: Distributed, network graphics, ACM: C.: Computer Systems Organization, C.2: COMPUTER-COMMUNICATION NETWORKS, C.2.4: Distributed Systems, C.2.4.0: Client, server, [INFO.INFO-DC]Computer Science [cs], Distributed, Parallel, and Cluster Computing [cs.DC], [INFO.INFO-GR]Computer Science [cs], Graphics [cs.GR]
Subject Geographic:
Original Identifier:
HAL:
Document Type:
Konferenz
conferenceObject<br />Conference papers
Language:
English
Relation:
info:eu-repo/semantics/altIdentifier/doi/10.1145/1229390.1229397
DOI:
10.1145/1229390.1229397
Access URL:
Rights:
info:eu-repo/semantics/OpenAccess
Accession Number:
edshal.inria.00187176v2
Database:
HAL
Weitere Informationen
This paper presents an improved client-server system that increases the availability of remote 3D data. In order to reduce the required bandwidth, the data related to the appearance (color and normal) involved in the rendering of meshes and point clouds is quantized on-the-fly during the transmission to the final client, without reducing the geometric complexity. Our new quantization technique for the appearance that can be implemented on the GPU, strongly reduces the CPU load on the server-side and the transmission time is largely decreased.