Treffer: Generic Adaptive Mesh Refinement
Title:
Generic Adaptive Mesh Refinement
Authors:
Contributors:
Visualization and manipulation of complex data on wireless mobile devices (IPARLA), INRIA Futurs, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Université Sciences et Technologies - Bordeaux 1 (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS), Laboratoire Bordelais de Recherche en Informatique (LaBRI), Université de Bordeaux (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS), Nvidia
Source:
Nvidia. GPU Gems 3. :93-104
Publisher Information:
CCSD; Addison-Wesley Professional, 2007.
Publication Year:
2007
Collection:
collection:CNRS
collection:INRIA
collection:ENSEIRB
collection:INRIA-FUTURS
collection:LABRI
collection:UNIV-BORDEAUX
collection:TESTALAIN1
collection:TESTBORDEAUX
collection:INRIA2
collection:UNIVERSITE-BORDEAUX
collection:INRIA
collection:ENSEIRB
collection:INRIA-FUTURS
collection:LABRI
collection:UNIV-BORDEAUX
collection:TESTALAIN1
collection:TESTBORDEAUX
collection:INRIA2
collection:UNIVERSITE-BORDEAUX
Subject Terms:
mesh refinement, adaptive tesselation, displacement mapping, real-time geometry synthesis, GPU technique, ACM: I.: Computing Methodologies, I.3: COMPUTER GRAPHICS, I.3.3: Picture, Image Generation, I.3.3.3: Display algorithms, I.3.5: Computational Geometry and Object Modeling, I.3.5.6: Object hierarchies, I.3.1: Hardware Architecture, I.3.1.0: Graphics processors, [INFO.INFO-GR]Computer Science [cs], Graphics [cs.GR]
Original Identifier:
HAL:
Document Type:
Buch
bookPart<br />Book sections
Language:
English
Availability:
Accession Number:
edshal.inria.00260832v1
Database:
HAL
Weitere Informationen
In this chapter, we explain how to implement a simple, generic and efficient adaptive mesh refinement kernel on graphics processors. This kernel maps a refined connectivity onto coarse polygons in a single pass at vertex shading stage, enabling arbitrary displacement at high resolution in real-time. This book chapter summarizes the following research papers: "A Flexible Kernel for Adaptive Mesh Refinement on GPU" (CGF 2008), "Generic Mesh Refinement On GPU" (Graphics Hardware 2005). See also how we use this kernel for real-time approximation of subdivision surfaces (Pacific Graphics 2007). This kernel can also be used for rendering Scalar-Tagged PN Triangles (Eurographics 2005).