Result: Local Reconstruction and Visualization of Point-Based Surfaces Using Subdivision Surfaces

Title:
Local Reconstruction and Visualization of Point-Based Surfaces Using Subdivision Surfaces
Contributors:
Visualization and manipulation of complex data on wireless mobile devices (IPARLA), INRIA Futurs, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Université Sciences et Technologies - Bordeaux 1 (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS), Laboratoire Bordelais de Recherche en Informatique (LaBRI), Université de Bordeaux (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS)
Source:
Computer graphics & geometry. 8(1):22-40
Publisher Information:
CCSD; Moscow Engineering Physics Institute (MEPhI), 2006.
Publication Year:
2006
Collection:
collection:CNRS
collection:INRIA
collection:ENSEIRB
collection:INRIA-FUTURS
collection:LABRI
collection:UNIV-BORDEAUX
collection:TESTALAIN1
collection:TESTBORDEAUX
collection:INRIA2
collection:UNIVERSITE-BORDEAUX
Original Identifier:
HAL:
Document Type:
Journal article<br />Journal articles
Language:
English
ISSN:
1811-8992
Rights:
info:eu-repo/semantics/OpenAccess
Accession Number:
edshal.inria.00260899v1
Database:
HAL

Further Information

Extended version of our Shape Modeling 2005 paper.
Point-Based Surfaces, i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface representations, are well designed for multiresolution storage and transmission of complex objects. Unfortunately, visualization of point-based surfaces requires to develop specific rendering techniques (e.g. splatting) since point sets are not well adapted to existing graphics hardware which is optimized for polygonal meshes. In this paper, we propose an efficient reconstruction and visualization technique of point-based surfaces that takes full benefit from the entire optimized pipeline implemented in graphics hardware. The basic idea is to generate a set of independent meshes using a local 2D Delaunay triangulation of the point set. These meshes are then glued together to get a visual continuity by using a subdivision process.