Result: Appearance Preserving Octree-Textures

Title:
Appearance Preserving Octree-Textures
Contributors:
Laboratoire Informatique de l'Université de Pau et des Pays de l'Adour (LIUPPA), Université de Pau et des Pays de l'Adour (UPPA), Visualization and manipulation of complex data on wireless mobile devices (IPARLA), INRIA Futurs, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Université Sciences et Technologies - Bordeaux 1 (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS), Laboratoire Bordelais de Recherche en Informatique (LaBRI), Université de Bordeaux (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS)
Source:
ACM Graphite, Dec 2007, Perth, Australia
Publisher Information:
CCSD, 2007.
Publication Year:
2007
Collection:
collection:CNRS
collection:INRIA
collection:UNIV-PAU
collection:ENSEIRB
collection:INRIA-FUTURS
collection:LABRI
collection:UNIV-BORDEAUX
collection:TESTALAIN1
collection:TESTBORDEAUX
collection:INRIA2
collection:LIUPPA
collection:UPPA-OA
collection:UPPA-STEE
collection:UNIVERSITE-BORDEAUX
collection:UPPA-COLLEGES
Subject Geographic:
Original Identifier:
HAL:
Document Type:
Conference conferenceObject<br />Conference papers
Language:
English
Rights:
info:eu-repo/semantics/OpenAccess
Accession Number:
edshal.inria.00260905v1
Database:
HAL

Further Information

Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in applications that require rendering at interactive framerates. One clever method to overcome this limitation is to perform an appearance preserving geometry simplification, by replacing the original model with a low resolution mesh equipped with high resolution normal maps. This process visually preserves small scale features from the initial geometry, while only requiring a reduced set of polygons. However, this conversion usually relies on some kind of global or piecewise parameterization, combined with the generation of a texture atlas, a process that is computationally expensive and requires precise user supervision. In this paper, we propose an alternative method in which the normal field of a high resolution model is adaptively sampled and encoded in an octree-based data structure, that we call appearance preserving octree-texture (APO). Our main contributions are: a normal-driven octree generation, a compact encoding and an efficient look-up algorithm. Our method is efficient, totally automatic, and avoids the expensive creation of a parameterization with its corresponding texture atlas.