Result: Boosting Active Learning to Optimality: a Tractable Monte-Carlo, Billiard-based Algorithm
collection:EC-PARIS
collection:CNRS
collection:INRIA
collection:UNIV-PSUD
collection:LIX
collection:INRIA-SACLAY
collection:X-DEP-INFO
collection:INRIA_TEST
collection:TESTALAIN1
collection:UMR8623
collection:INRIA2
collection:LRI-AO
collection:TDS-MACS
collection:UNIV-PARIS-SACLAY
collection:UNIV-PSUD-SACLAY
collection:DEPARTEMENT-DE-MATHEMATIQUES
Further Information
. This paper focuses on Active Learning with a limited num- ber of queries; in application domains such as Numerical Engineering, the size of the training set might be limited to a few dozen or hundred exam- ples due to computational constraints. Active Learning under bounded resources is formalized as a finite horizon Reinforcement Learning prob- lem, where the sampling strategy aims at minimizing the expectation of the generalization error. A tractable approximation of the optimal (in- tractable) policy is presented, the Bandit-based Active Learner (BAAL) algorithm. Viewing Active Learning as a single-player game, BAAL com- bines UCT, the tree structured multi-armed bandit algorithm proposed by Kocsis and Szepesv´ri (2006), and billiard algorithms. A proof of a principle of the approach demonstrates its good empirical convergence toward an optimal policy and its ability to incorporate prior AL crite- ria. Its hybridization with the Query-by-Committee approach is found to improve on both stand-alone BAAL and stand-alone QbC.