Treffer: Mesh repair with user-friendly topology control

Title:
Mesh repair with user-friendly topology control
Contributors:
Virtual environments for animation and image synthesis of natural objects (EVASION), Centre Inria de l'Université Grenoble Alpes, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Jean Kuntzmann (LJK), Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP)-Centre National de la Recherche Scientifique (CNRS), Capture and Analysis of Shapes in Motion (MORPHEO), Universitat Politècnica de Catalunya = Université polytechnique de Catalogne [Barcelona] (UPC), Bourse Lavoisier (Ministère des Affaires Etrangères)
Source:
Computer-Aided Design. 43(1):101-113
Publisher Information:
CCSD; Elsevier, 2011.
Publication Year:
2011
Collection:
collection:UGA
collection:CNRS
collection:INRIA
collection:UNIV-GRENOBLE1
collection:UNIV-PMF_GRENOBLE
collection:INPG
collection:INRIA-RHA
collection:INSMI
collection:INRIA_TEST
collection:LJK
collection:LJK_GI
collection:LJK_GI_EVASION
collection:TESTALAIN1
collection:UGA-TEST-QUATER
collection:INRIA2
collection:INRIA-RENGRE
collection:TEST-UGA
Original Identifier:
HAL:
Document Type:
Zeitschrift article<br />Journal articles
Language:
English
ISSN:
0010-4485
Relation:
info:eu-repo/semantics/altIdentifier/doi/10.1016/j.cad.2010.09.012
DOI:
10.1016/j.cad.2010.09.012
Rights:
info:eu-repo/semantics/OpenAccess
Accession Number:
edshal.inria.00523005v1
Database:
HAL

Weitere Informationen

Limitations of current 3D acquisition technology often lead to polygonal meshes exhibiting a number of geometrical and topological defects which prevent them from widespread use. In this paper we present a new method for model repair which takes as input an arbitrary polygonal mesh and outputs a valid two-manifold triangle mesh. Unlike previous work, our method allows users to quickly identify areas with potential topological errors and to choose how to fix them in a user-friendly manner. Key steps of our algorithm include the conversion of the input model into a set of voxels, the use of morphological operators to allow the user to modify the topology of the discrete model, and the conversion of the corrected voxel set back into a two-manifold triangle mesh. Our experiments demonstrate that the proposed algorithm is suitable for repairing meshes of a large class of shapes.