Treffer: Learning iPhone Game Development with Cocos2D 3.0
Title:
Learning iPhone Game Development with Cocos2D 3.0
Authors:
Publisher Information:
Packt Publishing 2014
Document Type:
E-Ressource
Electronic Resource
Index Terms:
Availability:
Open access content. Open access content
copyrighted
copyrighted
Note:
English
Other Numbers:
FRCYB oai:cyberlibris.fr:9781782160144
https://international.scholarvox.com/book/88851123
https://static2.cyberlibris.com/books_upload/136pix/9781782160151.jpg
1268845385
https://international.scholarvox.com/book/88851123
https://static2.cyberlibris.com/books_upload/136pix/9781782160151.jpg
1268845385
Contributing Source:
CYBERLIBRIS
From OAIster®, provided by the OCLC Cooperative.
From OAIster®, provided by the OCLC Cooperative.
Accession Number:
edsoai.on1268845385
Database:
OAIster
Weitere Informationen
This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).