Sun, L., & Liu, J. (2024). Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender. Journal of Educational Computing Research, 62(3), 846-874. https://doi.org/10.1177/07356331231225269
ISO-690 (author-date, English)SUN, Lihui and LIU, Junjie, 2024. Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender. Journal of Educational Computing Research. 1 June 2024. Vol. 62, no. 3, p. 846-874. DOI 10.1177/07356331231225269.
Modern Language Association 9th editionSun, L., and J. Liu. “Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender.”. Journal of Educational Computing Research, vol. 62, no. 3, June 2024, pp. 846-74, https://doi.org/10.1177/07356331231225269.
Mohr Siebeck - Recht (Deutsch - Österreich)Sun, Lihui/Liu, Junjie: Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender., Journal of Educational Computing Research 2024, 846-874.
Emerald - HarvardSun, L. and Liu, J. (2024), “Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender.”, Journal of Educational Computing Research, Vol. 62 No. 3, pp. 846-874.